I have to be honest, this week was a tough one. Working on multiplayer issues proved to be extremely challenging; however, I did make some progress as you can see below. We got a few other fixes in. It was also my birthday yesterday so we took the day off and went hiking and then made a silly in-game minigame type thing which you can see below.
This week I'll be continuing to focus on multiplayer issues. Efforts continue on the dungeon system. We've made some good progress and are trying to get the room generation solid since it is the foundation on which the rest of the dungeons will be built. We'll hopefully soon have some stuff to show off for that.
Weekly Update #13 Changelog
Changes
- Triple Strike now hits three times!
- Devstream notification is now only shown when actually doing a devstream (not playing a game)
- Made some items no longer researchable and made learnable through scrolls
- Added more variation to plains terrain
Bug Fixes
- Fixed an issue with a new grappler not spawning in treasure chests properly
- Made "Charging Torrend" not craftable anymore
- Resolved multiple issues with grapplers not working on multiplayer
- Resolved a crash that could occur within the lighting system
- Resolved an issue with one of Telin's attacks
- Resolved a potential crash in multiplayer as a client
- Resolved crash on multiplayer when the client would leave a realm the host was never in
- Resolved issue with the client player not being recognized by the server world in some cases
- Resolved client crash when being disconnected from the server immediately after connecting
- Resolved multiplayer issue with being spawned in the wrong place when rejoining a game after saving in another realm
- Resolved issue with character input getting into a bad state causing the game to lock up
- Fixed issue with Barter not updating prices for things immediately
- Resolved issue with Breath skill not working properly on the Quickbar
- Resolved issue with the player continuing to perform an action if they were holding the mouse button down when dying
- Resolved issue with items not being loaded properly when they changed to being unique from common