Hey Crea-tins!
Plenty of news today, so let’s dig right in. Jasson has recovered from PAX plague, and has made substantial progress on the huge patch. In fact, it’s become too MUCH progress! For that reason, we’re going to change up the game plan a little bit. We have decided to hold back Workshop, the next boss, and a huge UI overhaul for a few more weeks, and separate that part into its own update. We certainly don’t want any more delays and we know you guys don’t either. So here comes the good news! We’re going to push a large update to the omega branch for testing within the next week, so that we can get in front of the major bugs in the base game before letting Workshop loose. We want to be sure everything is as stable as possible before modding comes into the mix, and makes bugs that much harder to dig out. Once we feel confident that we’ve crushed the worst of the bugs, we can prepare to roll the second part of the update, which would be around 4 weeks out. This way we get a major portion of the new features out to you much sooner!
So what IS ready to roll right now? Combat is finished, and looking and feeling great. The new magic system is also complete, and tools are moved over to equipment as planned. Shields will be here, as well as the new movement such as dodge roll, double jump, cliff hang and more. We won’t spoil the entire patch here, but suffice it to say that it is VERY large, even holding back the few things that are not quite complete. Here is a look at combat in action
http://i.imgur.com/fafz3kl.gif
The game is really looking and feeling amazing now, and we’re so excited to get this into your hands for feedback and testing this week! Get those typing fingers ready, we’re certainly ready to listen, and polish this update to a shine before it goes to the main branch. We’re almost there guys, so be sure to say your goodbyes to those old characters and worlds!