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Weekly Update #11

We’re a bit late with this one but we have a really great update to make up for it. We’ve completely revamped the skill tooltips. Before they had vague descriptions of how the skill worked and gave absolutely no clue to what would be gained by leveling the skill. We know that the Talents is one of the most enjoyed features of Crea and we wanted players to be excited about getting to the next level for a skill. Now each skill tooltip has a much better description and along with that it’ll tell you exactly how the skill has changed through leveling and what will be gained by the next level. Here’s what they look like now!

[img=http://siegegames.com/wp-content/uploads/2015/07/fireball_tooltip.png]

Going hand-in-hand with the skill tooltip changes, we condensed the bonuses from leveling skills so that they feel much more impactful. Additionally, we added in a few more bonuses such as adding in AoE to nearly all of the support skills at higher levels.

We’ve introduced a new item type to the game; Grappler. Most of you will be familiar with this but pleasantly surprised by an addition we added to its functionality.

[img=http://siegegames.com/wp-content/uploads/2015/07/grappler_effect.gif]

This is just the beginning for the Grappler though. We have ideas to make many more types of grapplers; some that specialize in combat while others in mobility. We are also planning to make it a full-fledged equippable item that will go into a special usable tool slot. This new equipment slot will have a button assigned to it making using your grappler of choice easy!

This next week we are continuing efforts on several fronts. Such as I will be shifting my focus back to resolving issues while Bryant is continuing his efforts on the dungeon system.

Weekly Update #11 Changelog

Features

  • Massively improved all skill tooltips to include exactly how it has improved and will with the next level
  • Initial version of Grappler - grapple walls or monsters!
  • Paragon sighting: Stegara
  • Player now gains 2 infusion points by leveling and can gain a third point per level by using a Remna Core
  • Enhanced main menu to include a message when there's a new update along with links to Twitter and Twich
  • Added in-game notification when development livestream is live
  • Added notifications for when the player combat and talents levels

Changes

  • Rebalanced Stamina usage to work on a lower scale (existing characters will now have an unusually large amount of Stamina)
  • Balanced the TP cost and unlock levels for all skills
  • Greatly optimized lighting once more
  • Huge optimizes made to combat and a few other systems improving frame rate up to 30%
  • Prevent water holes from being placed in the starting area
  • Reworked flare to use a travel time and travel in a straight line but explode if it hits the targeted position
  • Ensnare skill now completely stops monsters in their tracks
  • Heal, Protect, Shell, Haste, Stoneskin, Veil, Invisible, and Regenerate now are all AoE at higher levels
  • Skill tooltip now refreshes after the skill has been leveled

Bug Fixes

  • Resolved issue where weapons and shields did not consume stamina on use
  • Resolved issue with Regenerate regenerating a very small amount of life
  • Resolved issue with Gildor allowing himself to be pushed around (literally)

Small Patch Released!

  • Fixed Collect skill which was not working
  • Fixed a small yet crucial issue that was causing the Linux version to not work
  • Fixed settings and mods button on the main menu
  • Changed how the Grappler is rendered to make it look more attached to your character
  • Made it so that the links to Twitter and Twitch open up on the system and not in steam overlay