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Weekly Update #15

Steam Multiplayer is HERE!

This makes playing with friends as simple as it gets. Any friends hosting a multiplayer game of Crea will be listed when you go to join a game. Simply click on your friend and you'll automatically join. No more port-forwarding and sharing your IP!

This weekend Aaron and I will be at PAX volunteering at Indie Megabooth and on Sunday we are showing Crea at SIX (Seattle Indie Expo). If you're going to PAX then SIX is just a few minutes walk away so be sure to stop by and check out Crea as well as all of the other great indie games that'll be at SIX.

Once we're back from PAX and SIX we'll be jumping back into gear on development. We have many great things planned! :D

Changelog

Features:

  • Steam Multiplayer for everyone!
  • Paragon sighting: Lanteed
  • Mod Support: Add netcode python message callback system to make it easy to register callbacks to listen for messages from the client/server

Bug Fixes:

  • Resolved issue with character not being initialized correctly if game did not save after first time joining a world
  • Resolved issue with character not being attuned to the starting crystal
  • Cleanup Stealth attribute some however it does need some more love to make it more flexible than it currently is
  • Resolved issue with items not being grabbable in inventory immediately after upgrading "Shadow Folding" skill