This is not exactly a “weekly” update, but I still think you’re going to want to check this one out! We’ve been hard at work this last month and have the changelog to prove it. Here are some of the highlights from this update.
DUNGEONS! DUNGEONS! DUNGEONS!
They are finally here and are ready for adventures to delve into them. Dungeons are procedurally generated and are currently accessible via dungeon crystals that can be found scattered throughout the world. This is the first iteration of dungeons and with more time and your feedback the dungeons will be greatly enhanced over the next few updates.
Revamped Interface
Taking years of feedback into consideration, we have finally decided to revamp the interface. There are now two different play modes, “combat” and “build”, and actions are streamlined for each mode.
Lava Pits
A brand new underground biome has been introduced! This features some unique elements such as ember moss which creates tosses tiny embers up into the air as you run through it. There is also the magma rock which is solidified lava but is rather unstable and will break if you stand on it too long.
Moving forward, we are going to do our best to move back to a weekly update cycle and keep the good stuff flowing. I fully intend to catch up with some bugs that have accumulated over the last month. I will also be working on finally making a official version of the dedicated server. However, our main focus will be to continue to expand the dungeon system. Expect some great dungeon enhancements soon!
Changelog
Features
- New interface with introduction of two modes your character can be in: "build" and "combat"
- Improved help text when hovering over items
- Lighting now travels further and is generally brighter
- Characters now have a small light source on them
- Dungeon Crystals can now appear in the world enabling players to visit randomly generated dungeons
- Introduced a new Lava themed underground biome
Changes
- Removed "Use Arms" and "Use Tool" skills
- Moved many equipment slots to the new HUD
- Added support for equipment to have multiple gear slot categories.
- Made it possible to equip the torch in both your offhand as well as weapon gear slots
- Updated Basics tutorial with details on the new interface
- Add ground friction to Paragon Oil Slime
- Changed names of the 'Fairy' items to Lorumite
- Reduced spells cast time, increased damage, increased heal, increased buff time, increased wand projectile distance
- Add new icons for Wand Proficiency, Mind Boost, Intelligence Boost, and Stamina Boost skills
- Added support for grappler to grab onto entities that have a physics component with collision (ie. tables and doors)
Bug Fixes
- Resolved several issues and crashes with the new Steam Multiplayer after joining a multiplayer game and then leaving
- Resolved issue where going back while attempting to connect to a host would not cancel the connection attempt
- Resolved issue with Steam Multiplayer Hosting not working when sever settings had been saved
- Resolved an issue with Precision skill not casting correctly
- Resolved issue with firestorm and similar attached things to a client lagging behind
- Resolved an issue with one of Cortess' moves not working properly
- Resolved issue with Bows not being treated as Ranged attacks
- Ranged skills now scale off of ranged weapon attack power
- Resolved issue with monsters being stunned while in the middle of dying
- Fixed regression that broke Gildor axe attack. Add Gildor back attack.
- Resolved possible crash when leaving the Dream Realm
- Fix Paragon Oil Slime loot table
- Resolved issue with light colors not mixing correctly
- Resolved issue with two lights that are nearby each other being able to cancel each other out
- Fixed issue with grapplers getting stuck when hitting the edge of a realm
- Resolved issue with Drill and Precision Striker both being able to destroy blocks in realms that do not allow tile destruction
- Fixed issue with standalone server not working with developer mode on
- Resolved issue where the player could ledge grab a platform while passing through it and grab onto nothing
- Resolved issue with status effects not being applied on the client correctly
- Resolved issue with engine saving maps for realms that are not saved
PATCH!
- Resolved issue with changing gear on the HUD
- Enhanced tooltips for skills on HUD and made it possible to grab the skills
- Fixed chaos crafting quality and chaos bars
- Resolved crash that could be caused when obsidian was created
- Resolved crash with Standalone server