Greetings dungeon delvers, a new small new update is now available.
When starting work on the new UI I knew there would be some growing pains and it'd require iteration. Here we are with the first patch that takes your feedback and reshapes the UI once more. Both combat and build mode toolbars have changed.
Combat Mode
Combat now has many more slots and supports consumable items. In addition to 5 slots for a weapon loadout you can get access to a second group of items/skills by pressing shift. I'll do my best to convey this in the UI in a future update. This makes the combat toolbar a 5x2x2 - 10 in each loadout and 20 total.
Build Mode
Build mode's toolbar has been greatly simplified and is now simply a 5x2 and much similar to the combat mode (minus shift since that is used for interacting with the backwall).
There are still a few pressure points I'm looking to address soon.
- Placing items from your inventory while in combat mode
- Interacting with items while in combat mode (still considering this one)
- Using your offhand item
I appreciate everyone's feedback. Keep it coming and we'll keep these updates coming!
Changelog
Changes
- Build mode toolbar has been simplified to a 5x2 layout
- Combat mode toolbar has been expanded (shift to access more skills)
- Aegnite spawners now show up in Lava Pits more frequently
- Added steam vents to the Lava Pits
Bug Fixes
- Resolved issue with Jump Height skill not working properly
- Resolved some issues with equipment attributes not being a readable string
- Resolved issue with dungeon crystal's showing up in travel UI
- Resolved issue with furniture being placed behind tiles in dungeons