This week has turned into being dedicated to quickly iterating on the new interface and making some small enhancements. Thank you everyone for your feedback this last week!
The toolbars were reworked some in a patch a few days ago and in this update I've made it possible to interact with items while in combat mode. In addition, item previews have been enhanced some and a new "Simple Lighting" option has been added for those that run on lower end machines.
Last week I mentioned that dungeons will be expanded upon. Lets delve into what we exactly have planned for them!
Dungeon Modifiers
By far the biggest upcoming change is the addition of dungeon modifiers. At its core, a modifier is something that changes the rules for a dungeon. These can range from something like "Golden Gun" (One hit kills) to "Ground is Lava" (damage while touching the floor) to "Bonus Experience". Typically a dungeon will have several modifiers and with the combined effects each dungeon delve will be a unique experience.
Dungeon Goals
Each dungeon floor has a different goal in order to complete it. We currently have the basics in for this but it will be greatly expanded. Goals will range from finding and killing a miniboss, killing all monsters, reaching the end within a given time and so on. These go hand-in-hand with the modifiers in making each dungeon different.
Dungeon Themes
We have everything setup to support new dungeon themes with interesting layouts. We'd like to add themes taking from the various biomes like a fiery dungeon (lava pits) or an icy dungeon (snow biome). Also more interesting layouts are planned such as a giant tower.
Dungeoneer
Finally a new NPC! This NPC will be the primary gateway to dungeons. In exchange for some Auri and common blocks (dirt, stone, etc.) he'll build you a dungeon. To start with the Dungeoneer will provide two modes, custom and random. Eventually we'd like to add even more such as challenge and progression modes.
Keep in mind that all of these changes will take sometime to make their way into Crea. In the meantime we look forward to your feedback on the dungeon system as it is.
Changelog
Features
- Added option for simplified lighting
- Added support to interact with items in combat mode
Changes
- Streamlined using grabbed items and making it consistent between both combat and build modes
- Placeable item preview is always shown now and is tinted red if moused over an invalid position
Bug Fixes
- Resolved issue with clicking items and skills on the toolbars
- Resolved issue with dropped items showing as being interactable if they are placeable
- Resolved issue with Combat Chaos missing "Next Level" for level 2
- Resolved issue with light orb and harvester attack on world seam
- Resolved issue with preview when planting Lonis seed