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Weekly Update #19

Here is another juicy update for everyone!

This week we focused on the dungeon system and resolving issues. Dungeon modifiers ensure that every dungeon delve is a unique experience. Ranging from "Assassin" (one hit kills) to "Spontaneous Combustion" (a bomb randomly appears on a character and is transferred through attacks). There are 22 modifiers in total now and we'll be adding more in the future; not to mention we've made it easy to mod more in.

Changelog

Features

  • Added 22 dungeon modifiers
  • Dungeons now have randomly generated name
  • Dungeon details are now shown on the HUD

Bug Fixes

  • Resolved issue with mouse scroll wheel not changing the selected item on the passive toolbar
  • Resolved crash when loading a world when the character and world data about each other got corrupted
  • Resolved issue with two fairy items not being redirected properly causing some issues
  • Resolved crash when loading a map containing missing tile content
  • Resolved plethora of crashes and issues that could result from client connecting to the server while the server was still generating a world
  • Potentially resolved crash that could happen when a client would join
  • Resolved crash that would occur due to grabbed quickbar skill/item not being properly cleared
  • Resolved crash that could occur if an entity had its physics component removed
  • Resolved issue that would cause Ore Hunter to stop working
  • Fixed issue with icons not being updated when changing which Aer is being channeled
  • Fixed issue with mushroom trees being planted incorrectly in Fractured Biome
  • Fixed issue with dungeon generation creating rooms with entrances on the corner that the player could not pass through
  • Resolved issue with HUD disappearing if player changed realms while map was fullscreen
  • Resolved crash due to lava pits during world generation
  • Resolved issue with player data not always being sync fully when host exits the game first

PATCH
Resolved a few issues with world generation