This update is HUGE!
Sure we have three new dungeon themes, over a dungeon new furniture pieces and many other things but that is not why this update is so HUGE.
Performance has been dramatically increased! This is the result of me spending all last week ripping apart the engine in attempt to resolve the performance issues everyone is having. I am quite pleased with the result. It is not perfect yet but a huge improvement!
Exactly how big is this performance boost? One machine went from 35~FPS to a smooth 60FPS. Another was running at about 25~FPS and is now about 55~ with occasional dips down to 45~FPS. This second machine is a dinky laptop with a i3, 4GB of RAM and an onboard GPU. Queue the victory music.
This next week we are spending a good chunk of time on 1.0 specific changes so this next update may be a little skimpy in comparison. However,
I am planning to spend every waking hour fixing multiplayer issues. My goal is to try to get multiplayer as solid as singleplayer is so you can feel comfortable getting your friends to play Crea with you. Speaking of issues...
Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/
Changelog
Features
- Massive performance boost!
- Added loading screen at launch (still not 100% perfect but better than before...)
- New dungeon themes: Fire, Ice and Forest
- New furniture sets to go with the dungeon themes
- New "Paragon" tier materials can now drop from Paragons
- Cursor while in grid mode (controller) now follows the player
- Paragon sighting: Zabis
Changes
- Balanced Gildor (made him weaker)
- Lighting is now darker
- Glass now sells for 0 Auri
- Increased stats for several of the newer Paragons (they had been overlooked)
- Slightly reduced multiplayer sync data
- Missing mods that are not installed in Workshop are handled more nicely now
Bug Fixes
- Fixed dungeon generation issue causing many dungeons to be untraversable
- Resolved issue with Torrend charge attack
- Fixed text on Host menu to say "Host via ..." instead of "Join via ..."
- Resolved issue with particles being immediately deleted when the host was far away (or always on the dedicated server)
- Resolved issue that would occur when syncing Paragon monsters
- Resolved issue with breath meter not being reset when reviving on multiplayer
- Resolved issue with map being zoomed in too far when the game is zoomed
- Resolved issue with conflict data not being sent to the client correctly resulting in a semi-broken map
- Resolved issue with beams not working correctly in multiplayer