Massive update incoming!
This week I've been busy with expanding the world and making it a bit more interesting to explore. The underground has much more variety now. Additionally a good amount of work was put into fixing some existing issues and cleaning up the lighting.
This next week I'm going to be focusing on fixing any more existing issues including trying to get multiplayer as solid as possible.
Multiplayer Testing
Speaking of which, if you'd like to help with multiplayer testing then I invite you to do so by joining in on my livestream this weekend. I plan to host a world and let anyone join. If you do join all I ask is to report any issues you may have in as much detail as possible. I'll begin today's stream within the next hour or so.
Livestream: http://www.twitch.tv/siegegames
Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/
Changelog
Features
- Added Magma chamber underground biome
- Added a Mushroom themed underground forest biome
- Added Underground forest biome
- Completely reworked icy underground biome
- Added snails to underground
Changes
- Light is MUCH brighter! Rejoice!
- Light penetrates through solid tiles a bit more now
- Changed ground rendering to support more layers: Platforms are now behind the player and lava layered nicely
- Icicles can now appear underneath snow and ice
- Trees should appear underwater less often
- Cleaned up graphics for Dirt, Torch, Vines and Research Desk
- Tweaked how water looks
Bug Fixes
- Resolved issue with tiles sometimes not rendering properly
- Resolved issue with world generation not cleaning up properly which could result in a crash later
- Resolved crash regarding fetching damaged tile
- Resolved issue with dungeon generation locking up sometimes
- Resolved issue with dungeon switch objective sometimes having no switches
- Resolved crash crash in foliage system due to foliage attempting to grow out of world bounds
- Resolved issue with foliage not rendering properly
- Resolved a few issues with foliage not spreading properly
- Resolved issue with world generation completely failing for some players
- Fixed issue with icicle doodads not being placed properly in Icy dungeon
- Fixed UI paths for mods
- Fixed Uplift Boots
- Fixed issue with getting incorrect stamina cost for skills
- Fixed issue with lighting not rendering correctly
- Fixed issue with lighting sometimes using darker colors than it should
- Fixed issue with fish fleeing