Greetings, I hope everyone had a great weekend! We celebrated Crea's 4th birthday with a livestream during which we revisited Crea's history.
Today I bring another update with continued focus on multiplayer as well as cleaning up various things. The biggest win with this update is that I managed to greatly reduce the bandwidth usage in multiplayer.
This next week I am going to continue focusing on multiplayer issues since there are still several that are plaguing players. If you are playing multiplayer then please report any and all issues you run into. Thanks!
Please report all issues you run into!
If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/
Changelog
Features
- Greatly reduced bandwidth used in multiplayer (less lag)
- Increased performance of dedicated server
- Nameplates (name + health) now show up under other players
Changes
- Light can now pass through vines when there is no backwall
- Lowered frequency and length of vines as well as stalactites and stalagmites
- Limited merchant sell menu to 12 items
- Added in an early version of a hit effect animation
- Saplings no longer drop seeds
Bug Fixes
- Resolved crash that could occur when attempting to render a damaged tile
- Resolved issue crash with abruptly leaving Mighty Forest realm
- Resolved crash when loading a character that was saved in a destroyed realm (dungeon, horde realm, etc.)
- Resolved issue saving and loading characters when using Server-Side characters in single player
- Save maps on client when the world is using server-side characters
- Resolved issue with torches working underwater
- Resolved issue with dungeons not being listed in Dungeoneer UI on client
- Fixed tooltips for "Increase Drop Rate" skill and "Scavenger"
- Fix typo in imperial furniture set