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Weekly Update #29

Incredibly massive update incoming!

We missed last week's update due to some huge changes that needed some extra testing. Delaying the update has resulting in a mini-katamari of an update.

By far the biggest change here is the introduction of Windows 64-bit support. This means that we can take advantage of better drivers and more memory. Don't worry, if you're still on 32-bit Windows you'll still be able to play even better than before!

I spent some time deep in the game engine and managed to greatly optimize both memory usage (reduced by 50%) and frame rate (increased by 30-50%).

Besides engine work I spent some time working on implementing feedback. By far the biggest change is the removal of Talent locks. In theory it sounds great but in practice it was more of an annoyance than anything else. Along with this huge change are many other smaller ones such making Remna Fountains movable and making vines stack to 999.

I read that Intel HD GPU 64-bit drivers are better so I'm trying out a huge optimization which is known to crash on 32-bit. So if you have an Intel HD GPU and begin crashing now where it was working before then please let me know.

Please report all issues you run into!

If you are unsure of how to report issues then please check out this post.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog

Features

  • Added Windows x64 support
  • All text in game is now localizable
  • Added support for hover over text and nameplates to support utf-8 characters
  • Massive optimization that reduces memory usage by about 50%
  • Huge optimizations on performance that increases framerate by 30-50%
  • Added visual lock and tooltip when material requires additional research levels

Changes

  • Removed talent locks
  • Talent medallions now grant TP when consumed
  • Provide more feedback on stat infusions
  • Made it possible for dungeoneer materials to be used from nearby chests
  • Remna fountains are now collectable and do not start with a Remna Core being available
  • Increased bow draw time
  • Stamina is now consumed when firing an arrow not when beginning to draw the arrow
  • Vines now stack to 999
  • Added support to provide fonts in localization file
  • New background and ambient colors
  • New hit effects
  • Dodge rolling now has a nice dust cloud effect
  • Combat numbers are currently being reworked (in flux atm)

Bug Fixes

  • Resolved issue with doors and some other items not having their animations properly synced in multiplayer
  • Fixed issue with treasure chests not properly closing when moving away from them
  • Resolved issue with treasure chests not properly showing contents in multiplayer
  • Fixed issue with crystals and chest names not being synced in multiplayer
  • Resolved dungeon generation lockup
  • Resolve crash that could occur if an unloaded tile is damaged
  • Fixed "profitable" dungeon typo
  • Resolved error that could occur when Telin's target disappears while it is teleporting
  • Resolved issue with Dormian when leaving the realm while he is recreating his illusions
  • Resolved issue with light color for some things (lava) being off
  • Resolved crash that could occur in multiplayer when a player leaves
  • Upgraded Coherent Browser to newest version which fixes incompatability with Windows XP