Even with a midweek patch we've managed to pack a punch with this next update. I have transformed myself in to a bug slaughtering machine and unleashed myself on Crea. The result so far is a plethora of crashes slain and many other issues in triage. This massacre had many spectators (Twitch) that took pleasure in the gore and cheered as each bug was "resolved".
We'll be taking this next week off for the holidays but will promptly resume development upon our return from visiting family. I hope you all have a happy holiday season and buy Crea for each of your family members. I know that's what I'm giving to all of my friends and family!
Changelog
Features
- Paragon sighting: Torrend
- Added bouncy blocks - Weeee!
- Added Falxian Alter
Changes
- Decreased transition time for health and stamina bars making them much snappier
Bug Fixes
- Resolved many many crashes that would occur on Intel HD GPUs
- Resolved multiplayer crash caused by client leaving while a monster is attacking them
- Resolved crash that could occur when attempting to join a host using Steam multiplayer
- Resolved crash that would occur when starting or stopping steam multiplayer
- Resolved crash on client when attempting to break dungeon crates
- Resolved issue with equippable dropped items showing wrong graphic on client
- Resolved issue with weapon attack animations playing incorrectly on client
- Resolved issue with entities not being cleaned up properly from Physics system which could result in a crash
- Resolved crash when accessing install mods menu
- Resolved crash that could occur while moving equipment and skills around on toolbar
- Resolve crash that could occur when interacting with ice or magma rock
- Resolved issue with Tool Proficiency skill being one level off
- Resolved issue with playing singleplayer on a world set to have server side characters
- Resolved issue with world generation that would cause some worlds to be completely flat in some areas
- Added logging for spreading ore to help debug this issue in the future
- Resolved issue with Aersword not working properly when not channeling an Aer
- Fixed using animation so that it now plays properly