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Weekly Update #20 Patch

As usual, when there is a large update lands many bugs scurry out that were in hiding. This patch is mostly focused on fixing up several regressions and some other issues that need a more immediate attention. My primary focus right now is on resolving issues as quickly as possible.

Please report any issues you come across.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog

Feature

  • Added A2S support (Dedicated Server feature)

Changes

  • Added Coherent_UI.log to be included in crash reporting

Bugs

  • Resolved silent issue with handling when tiles are hit
  • Fixed issue causing some linux distros to fail to run
  • Resolved a crash that occasionally would occur in Physics system
  • Resolved issue with creating a world using the standalone server after loading a world
  • Resolved issue with world generation that could potentially cause it to infinitely loop
  • Resolved issue with entities sometimes facing the wrong way in multiplayer
  • Resolved issue with placing underground stamps when stamp goes beyond the world bottom
  • Resolved several issues with world generation surface biome stamp placement particularly with water holes
  • Resolved issue where a Way Crystal could fail to be placed during world Generation
  • Resolved issue with save and exit not working when connected to a host with server side characters
  • Resolved issue with sfx stop playing after awhile
  • Resolved seemly random crash in multiplayer