As usual, when there is a large update lands many bugs scurry out that were in hiding. This patch is mostly focused on fixing up several regressions and some other issues that need a more immediate attention. My primary focus right now is on resolving issues as quickly as possible.
Please report any issues you come across.
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/
Changelog
Feature
- Added A2S support (Dedicated Server feature)
Changes
- Added Coherent_UI.log to be included in crash reporting
Bugs
- Resolved silent issue with handling when tiles are hit
- Fixed issue causing some linux distros to fail to run
- Resolved a crash that occasionally would occur in Physics system
- Resolved issue with creating a world using the standalone server after loading a world
- Resolved issue with world generation that could potentially cause it to infinitely loop
- Resolved issue with entities sometimes facing the wrong way in multiplayer
- Resolved issue with placing underground stamps when stamp goes beyond the world bottom
- Resolved several issues with world generation surface biome stamp placement particularly with water holes
- Resolved issue where a Way Crystal could fail to be placed during world Generation
- Resolved issue with save and exit not working when connected to a host with server side characters
- Resolved issue with sfx stop playing after awhile
- Resolved seemly random crash in multiplayer