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Weekly Update #20

While this is not exactly a 'weekly' update it is an update nonetheless and a fairly substantial one at that! We've been hard at work on both fixing up things as well as adding some new features and content.

The most noteworthy changes in this update is once again on the Dungeon system. The first big change is the addition of several new floor objectives. Each floor has a different objective, such as "defeat all enemies" or "flip all switches". We also took the time to make adding new objectives fairly trivial and mod friendly.

The other major dungeon feature is the addition of a NPC, the Dungeoneer. The dungeoneer is a hard worker and is also happy to take some blocks and Auri off your hands to make you a fresh dungeon. Currently there are two types of dungeons that the Dungeoneer offers: Custom and Random. Now you can explore a dungeon whenever you want!

Beyond these dungeon changes we added several new items, fixed up one of the bosses and resolved a plethora of issues both single and multiplayer alike.

Coming up, we have the Crea Dedicated Server almost ready for a public release which will be available through Steam "Tools" section. Additionally we're working on more items, and, as always, fixing as many issues as we can. I plan to get at least one more update out before the holidays!

A friendly reminder that I stream Crea development on a daily basis: Siege Games Twitch

Changelog

Features

  • Welcoming a new NPC: Dungeoneer
  • Introduced several new Dungeon Objectives that must be overcome each floor
  • Added a Music Box
  • Added a Target Dummy
  • Added several more new items to be discovered and crafted

Changes

  • Cleaned up the Mighty Forest
  • Changed Tool Proficiency skill tooltip descriptors and made it so that Lv5 now increases single block power
  • Reworked how stats are handled to help prevent characters from getting into bad stat states

Bug Fixes

  • Potentially fix a crash that could occur when damaging a tile by standing on it (ice) that was just destroyed
  • Resolved crash when attempting to plant a seed across the world seam
  • Fixed several of Gildor's attacks to work more as originally intended
  • Resolved crash that would occur while fighting Sano
  • Resolved issue with Speedster dungeon modifier speed not applying to jump, dodge roll and sprint correctly
  • Resolved issue with Explosive Monsters dungeon modifier when monsters are at level cap (or beyond)
  • Resolved issue with attached items (Storm spells) not working properly when traveling to another realm
  • Resolved issue with Paragon Stegara not being treated as a Paragon (and consequently summoning other Paragon Stegaras)
  • Resolved issue with Scavenger collecting Realm Crystals
  • Resolved issue with some realm crystals not being setup correctly
  • Resolved issue with particles on attached items not working on the client
  • Resolved issue with some particles emitters continuously running such as from some grapplers
  • Resolved issue with volume not being set correctly on sound effects in multiplayer
  • Resolved issue with several notifications not showing properly on client
  • Resolved issue with clients gaining additional stats from stat boost skills every play session
  • Resolved several small errors that had no visual indication
  • Fixed issue with exit game button on menu not being styled properly on all menus