Here is another juicy update for everyone!
This week we focused on the dungeon system and resolving issues. Dungeon modifiers ensure that every dungeon delve is a unique experience. Ranging from "Assassin" (one hit kills) to "Spontaneous Combustion" (a bomb randomly appears on a character and is transferred through attacks). There are 22 modifiers in total now and we'll be adding more in the future; not to mention we've made it easy to mod more in.
Changelog
Features
- Added 22 dungeon modifiers
- Dungeons now have randomly generated name
- Dungeon details are now shown on the HUD
Bug Fixes
- Resolved issue with mouse scroll wheel not changing the selected item on the passive toolbar
- Resolved crash when loading a world when the character and world data about each other got corrupted
- Resolved issue with two fairy items not being redirected properly causing some issues
- Resolved crash when loading a map containing missing tile content
- Resolved plethora of crashes and issues that could result from client connecting to the server while the server was still generating a world
- Potentially resolved crash that could happen when a client would join
- Resolved crash that would occur due to grabbed quickbar skill/item not being properly cleared
- Resolved crash that could occur if an entity had its physics component removed
- Resolved issue that would cause Ore Hunter to stop working
- Fixed issue with icons not being updated when changing which Aer is being channeled
- Fixed issue with mushroom trees being planted incorrectly in Fractured Biome
- Fixed issue with dungeon generation creating rooms with entrances on the corner that the player could not pass through
- Resolved issue with HUD disappearing if player changed realms while map was fullscreen
- Resolved crash due to lava pits during world generation
- Resolved issue with player data not always being sync fully when host exits the game first
PATCH
Resolved a few issues with world generation