New update with some more fixes! I will move this to stable tomorrow once it has had a bit of time to prove itself.
Changelog
- Resolved several issues with dungeon pathing Enhanced dungeon generation overall with some more variety and more interconnectedness
- Resolved issue with item locking not working on clients properly
- Resolved issue with jump bonus gained from "On Jump" equipment attribute and "Speedster" dungeon modifier not working on clients
- Resolved issue with stacking to nearby chests not updating the toolbar
- Resolved issue with consuming the last of a locked item leaving the item slot locked in the inventory
- Resolved issue with character getting into a bad inventory bag state and not being playable anymore
- Resolved issue with Battle Ranseur permanently giving character Attack power
- Resolved issue with Paralyze status effect breaking some monsters and bosses
- Switches now always appear on the front layer
- Resolved issue with placed items claiming to be in the original position even after they have been moved (such as treasure chests)
- Resolved regression with character creation not working right since modular animation change
- Resolved regression causing launching Crea on OSX to just get a black screen
- Added mention of increased block placement reach for Pickup Reach Boost
- Animals are now always level 1