It is finally happening! The 1.0 beta is now live and I'm looking for players to sign up to join!
1.0 Beta Sign-ups
The 1.0 beta contains all of the 1.0 features including: Steam Achievements, Lore Book, 4th boss, and a new ore and equipment tier. With the official 1.0 release we'll also be adding in Steam trading cards as well.
In addition to the 1.0 beta, I've put together another weekly update with a bunch of changes and bug fixes!
Changelog
Changes
- Keys no longer drop from animals
- Lowered drop rate of keys from monsters and animals
- Decreased items in dungeon treasure chests and added keys to their loot pool
- Changed scrapper algorithm so it now produces significantly less scraps especially for materials
- Balanced Dungeoneer dungeon costs so that good modifiers cost significantly more
- Changed mattock's potential stat attributes to have higher values
- Changed Battle Cry and Berserk to work off a flat value making them much more effective at lower levels
- Agmore Sword, Artisan Broadsword, and Sylic Blade now upgrade from their proper items
- Spirit Drain spear's main attribute can now vary based off the item's quality
- Limiting items craft with unique materials to only have one crafted at a time (equipment)
- Dependent stat attributes such as '15% of DEF to HP' now automatically adjusts when the dependent stat changes
- Increased the cost of the map icons up to 500
- Berserk status effect is now removed when a character with it is loaded
Bug Fixes
- Resolving crash in multiplayer when a new inventory bag is acquired
- Resolved an issue where a screen tear would appear across the screen on some GPUs
- Resolved issue with teleporting resulting in the character getting stuck
- Resolved an issue with tiles not rendering properly
- Resolving issue with Syle breath skill not working
- Resolved issue with Focus skill not affecting critical damage correctly
- Fixing graphical issue with imbuing chamber animations
- Fixing small styling issue with craft UI
- Resolved an issue where player's could craft multiple items while only consuming one of a unique item
- Fix standalone help text regarding world size during creation
- Modding: Resolved issue with content overloading not fully replacing the original content