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Weekly Update #32

This update's focus is once again on bug fixes. I am attempting to resolve some of the last huge offenders such as the frequent crashes on Intel HD GPUs.

Meanwhile we've been working on 1.0 features and have finished up the Lore book! It is looking fantastic and will share screenshots soon. I decided to pull one of the new additions to the game - the great tower known as Solunais.

Soon I will be launching a 1.0 closed beta and will be looking for testers. This will give us time to get a bit of feedback and have time to respond to issues. If you think you will want to help out with the 1.0 beta then watch this news section where I will be posting some details. Keep in mind that I will give priority to those who have shown to be helpful in the past.

The 1.0 release date will be announced soon! I first want to make sure there aren't any massive explosions with the 1.0 beta launch.

Changelog 0.44.0

Features

  • The great tower, Solunais, has appeared!

Bug Fixes

  • Resolved crash on startup on 64-bit Windows caused by Intel HD GPUs
  • Potentially Resolve crash when exiting a dungeon with the "Explosive Monsters" modifier
  • Fixed layout issue with Cartographer UI
  • Resolved issue with visual effects persisting between sessions
  • Resolved issue with tool dig area not being calculated correctly all of the time
  • Resolved styling issue with crafting window when using a controller
  • Fixing issue with toolbar styling not showing which item is selected while using a controller
  • Resolved issue with changing controller bindings
  • Log statements to help investigate a few issues have been added