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Massive Update Incoming!

It is that time again - time for an update! Since it has been a while since the last update this one has become quite ripe. As with the last update, this update focuses on resolving issues to get Crea to a more stable state. Thank you everyone who has been reporting issues! You help goes a long ways.

We are finally approaching the 1.0 release. I imagine there will be a few more smaller updates leading up to it. These updates will continue focusing on bug fixes and stability as well as some balancing and polish. When the 1.0 update comes out you can expect a good deal of new content to explore and discover.

Please continue reporting any issues you run into. I want to be sure that Crea's 1.0 release is as smooth as possible for everyone. Thanks everyone for your continued support and patience.

Changelog 0.43.0

Features

  • Added add and subtract quantity buttons for crafting

Changes

  • Added duration to status effect battle log
  • Changed buff spells to auto-target the caster
  • Increased affect luck has on TP gain
  • Luck now increases drop rate for monster loot
  • Changed toolbar text to be more consistent while using a controller
  • The ground underneath plants can now be gather and will destroy the plant
  • Changed Window Panels to yield 4 instead of 1 per craft
  • Kills are now awarded to all nearby players

Bug Fixes

  • Resolved issue that would cause Crea not to start on some 64-bit windows machines
  • Resolved crash on client when leaving a realm
  • Resolved issue with tiles not being updated properly on clients in multiplayer
  • Resolved issue where your character would float when the ground was destroyed underneath him on a client (multiplayer)
  • Resolved issue with size option names when creating worlds with the standalone
  • Resolved issue with standalone password in settings causing server to not work properly
  • Resolved issue with dungeon generation creating dead ends
  • Resolved issue with Lanteed Horde Realms failing to create sometimes
  • Resolved issue with realms not being cleaned up properly
  • Resolved issue with biome background not always showing
  • Resolved issue with improperly destroying held torch
  • Resolved regression with being able to dig directly under trees
  • Resolved issue with dig area sometimes being larger than it should
  • Resolved issue with Auri tree not always being destroyed properly when chopped down
  • Resolved issue with trees not growing always properly
  • Resolved issue with Scavenger revealing silver ore before iron ore
  • Resolved issue with toolbar not being initialized properly if a controller was used before it is loaded
  • Resolved issue with dropped items from crafting not being created properly
  • Resolved issue with skills being usable even when exhausted or out of stamina
  • Resolved issue with Sky Sword being usable while it is still in use
  • Resolved issue with toolbar not updating whether a skill was available to use or not
  • Resolved issue with a few combat numbers and text not showing properly
  • Resolved issue where some monsters/bosses could have their death interrupted
  • Resolved issue with speep breeding out of control
  • Resolved issue with displaying time duration that lasted more than an hour
  • Resolved issue with lighting not working 100% near the world seam
  • Resolved performance issues in physics and combat system when larger quantity of entities are present
  • Resolved issue with player still taking fall damage after ledge grabbing
  • Resolved issues with Xbox One controller not working properly
  • Resolved issue with HUD disappearing after exiting the fullscreen map while using a controller
  • Resolved issue with character not being movable after exiting a fullscreen map while using a controller
  • Resolved issue with map legend not working properly with a controller
  • Resolved issue with ammo not being unequipped properly when switching loadouts
  • Reverted a change that caused equipment attributes to become much larger than intended
  • Adjusted a few pieces of equipment that had understated defense and mind attributes