Gameplay
- The Pirate Ship and Bone Graveyard are now unlocked making the new level cap 39.
- Different traps have been added to game.
- Holding alt now works for selling higher quality items in the shop.
- Adventurers sent on auto quests no longer find it worth their time to bring back common quality items. This makes it a lot easier to manage auto adventures and loot issues.
- The difficulty indicator of a manual dungeon crawl is now based off the min monster level of the dungeon, hopefully making the visual indicators flow better.
- The Jester has built a time machine and went far into the future where a magical device called a keyboard was introduced. After years of reverse engineering he has discovered the fabled ESC key! Upon sharing this with the kingdom of Adventuria they have craftfully implemented it into the UI system to allow closing windows. Rejoice! (Please report any windows where ESC doesn't seem to work properly or doesn't work at all)
- Block has been changed from a full negate effect to instead block a % of damage. This will allow better functionality in the University and class differentiation like making the Paladin absorb more damage on buffs in the future.
- Changed dungeon UI to allow better readability of fonts on different backgrounds.
- Auto Quests now require the dungeon they associate with to be cleared before being able to be taken.
Bugs
- Fixed a bug causing all saved party data to be overwritten by the members in party 1 upon closing and re-opening the game.
- Allegiance was being incorrectly saved and will probably be reset with this patch. This will affect anyone hiring the different classes, so you will have to farm back to at least Allegiance level 1 for a town to hire all the classes again. Sorry, alpha! :) All save game data is verified moved to the new file based system now.