This build introduces monster mutators which affect enraged, deadly, miniboss and boss monsters.
Gameplay
- All taunt skills have had their base increased to 200% and detaunt has been changed to 100% per rank.
- Common loot drops were reduced in auto mode dungeons.
- Enraged packs are a little more common.
- Mutators are being introduced.
-- Enraged and Deadly mobs now roll random mutators that act as passive bonuses.
-- Miniboss and Boss mobs have assigned mutators that make them more effective in combat but still not where we want them to be.
-- A mutator can be anything from crit chance, hp regen, damage bonus, etc that greatly affects how they perform in combat.
Bugs
- Fixed a bug where reflect damage was not properly doing damage and checking for death.
- Fixed a bug where Adventurers were able to be put into more than one dungeon at a time. You may need to completely overwrite all party saves to fully fix the issue.