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Build 0.6.00 - HUGE UPDATE with University, Invasions (wtf Invasions?!), 2 More Dungeons, and much more!!!

Miraj is now sending INVASIONS!!!
- A new manual dungeon type encounter has been added to the game. Miraj is now specifically targeting racial towns with monster invasions. These invasions have a chance to spawn on the world map near the wizard spires while auto and manually adventuring.
- When triggered, the overworld map will show an invasion icon with crossed swords as an active Adventure to accept.
- A random racial town is targeted for the invasion. If the invasion is not completed in a set amount of time, the town being attacked will suffer an Allegiance penalty. If successful, the town is spared and a nice Allegiance gain is awarded.
- It is rumored that the monsters in the invasion come from all over the land and carry increased amounts of Blacksmith gems.
- All Races are now available to be hired from the start of the game from their also unlocked racial towns.

The UNIVERSITY has finally arrived!!
- The Adventurer University is now accessible from the Overworld map.
- Each Adventurer may train in any number of Courses available in the University which enhances his or her overall effectiveness. Time required is still being tweaked.
- The Attributes School allows Adventurers to train up base attributes and derived stats like Crit and ToHit.
- The Adventuring School allows training in adventure related attributes like Gold Find, Magic Find, Resting, and Auto Adventure speed.
- The Combat school allows Adventurers to focus on one specific weapon and become proficient with it. Some unlocks include Double Attack, TRIPLE attack, and Riposte.
-- Each weapon also has a unique specialization associated with it. Examples are: Hammers have Armor Penetration while Swords have increased Parry and Daggers have increased Critical Chance.
- The Combat School also allows for specialization in Armor which will receive more love and more bonuses in the future.
- PLEASE NOTE! - Some Courses are still marked as place holders and will be modified and added in upcoming patches. Icons for Courses will also be added in future patches.

IMPORTANT ---- Cloud Sync!!!
- Cloud syncing is now enabled on Windows devices.
- To ensure the correct data is uploaded you must launch the game on your primary PC first so that that data is sent to the cloud.
***- Opening the game on another PC before your primary PC will cloud that data and warn you when you launch the game back on your primary PC. Failing to read these warnings could result in loss of data, so please be mindful when clouding your data.
- This was necessary to test before we go live so please report any issues so we can relay them to Steam if necessary.

Dungeons & Level Increase
- Two new dungeons were added to the game: The Sunken Ship and The Pyramid.
- The level cap has been increased to 45.

Music
- New Cave and Swamp music tracks added to the game.
- More music tracks are coming for the newly opened areas.

Gameplay
- Mythical items are being introduced to the game as a preliminary implementation. Their full power will be added after initial testing is successful.
- Quest indicators on message boards in town now accurately reflect what actions are available.
- Added hotkey D for defend while in combat.
- Monster packs are now labeled as such when spawned.
- Defend now expires at the start of a round so that it may be used repeatedly.
- Parties no longer automatically regenerate HP and END after each encounter.
- Resting is now available between encounters in a manual dungeon. Hitting R or the Rest icon (looks like a teepee) will begin the rest cycle. It is possible to get surprise attacked by a wandering monster pack while resting. This is different than the preset camps in dungeons which have 0% chance of spawning monsters. Rest away from a camp and beware!
- Monks can now wield 1h and 2h hammers.
- Added much better response time to tooltips.
- Paladins can no longer use Bows or Crossbows.
- Increased the Allegiance requirement for hiring higher level Adventurers.
- Encounters between nodes have been removed in favor of a quicker, more rewarding dungeon crawl.
- All Party Bonuses (for different race, class, gender combos) in game have had their effect doubled.
- Traps now spawn in main nodes when an encounter starts to make them actually detrimental to that subsequent combat encounter.
- The skill selection window now has color coded indicators to show when a skill is out of level range, maxed out or trainable.
- Dark Elves now have pointy ears like their lighter cousins.
- Paladin monsters now correctly roll STR on gear and stats.

Bugs
- As always, more minor bugfixes than you can shake a Jeff at.