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Build 0.7.50 - Mid-Dungeon Management & The Jeweler!

Build 0.7.50 introduces the ability to manage some aspects of the game while on a Manual Adventure and introduces the Jeweler as well as many small bug fixes.

Features

  • Mid-Dungeon Management!
    • You may now return to the overworld while on a Manual Adventure to manage many aspects of the game and when finished you may continue the Adventure where you left off. This allows you to click the Notifications area to easily queue up more University training, Castle upgrades, Auto Adventures and more.

  • Jeweler!

    • Located in the Castle scene, the Jeweler can combine Gems together to create higher quality versions.
    • Random gems are also sold for a steep price.

Gameplay

  • Active invasions will no longer prevent Fast Forward but will stop it until Fast Forward is re-initiated.
  • Towns now have a main NPC that distributes their relative story Adventure.
  • Adventurers now gain 15 Endurance (before bonuses) while resting, up from 8.
  • All classes now start with 1 trained skill on initial hire.
  • Class descriptions have been added for Arbalester, Death Knight, Shaman, Enchanter, and Warlock.
  • Blacksmith Gems now act as they were originally intended.
    • When crafting with a Gem, a guaranteed roll of that gem's attribute modifier will roll on the item (unchanged).
    • Each Gem quality now has a bonus that it will add to the roll of the item making crafted items much more beneficial.
    • A good Mythical piece of equipment will still always roll higher than any crafted Legendary with a Brilliant Gem, especially since crafted only goes to iLVL 50 and game drops are max of 53 at end game.

  • Gems dropped in dungeons now show the correct color instead of grey.

Art and Sound

  • All new shop art has been added to the Armor and Weapon shops for each town.
  • New music added to later dungeons.
  • More sounds added to the game.

Bugs

  • Fixed a bug causing Reset Adventure to not reset the Adventure objectives.
  • Fixed an issue causing "Clear the Stormy Sea" quest to have the wrong turn-in objectives.
  • Miraj's Illusion removed from possible boss spawn in Invasions.