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Build 0.7.44 - Auto Adventure Changes, Fast Forward, Seasons, and World Map Improvements!

This build changes the way Auto Adventures tick, adds a new Fast Forward mechanic, and introduces lots of World Map changes.

ATTENTION Mac Users!!

  • This patch introduces the save file changes outlined in the announcement made earlier this week. Make sure you follow the procedures described to move your save files!

http://steamcommunity.com/games/280320/announcements/detail/251399439388873485

Features

  • Auto Adventures
    • Auto Adventures no longer tick based on real-time. They now tick in game time by completing Manual dungeon encounters or using the new Fast Forward button.

  • Fast Forward

    • You now have the option to Fast Forward the in-game time in order to progress the game without having to run Manual Adventures.
    • A new threat indicator has been introduced called FF Invasion Threat Indicator. As time is fast forwarded, there is an increasingly higher chance that an Invasion will strike a random town and you will forfeit your chance at stopping it. The different levels are: None, Low, Medium, High, and Imminent. Use FF wisely!
    • The FF Invasion Threat Indicator can be lowered by defeating monsters in Manual Adventures.
    • Invasions still occur normally in the game if Fast Forward is not used.

Gameplay

  • Endurance has been raised to a max of 1000 to allow for better scaling. You will most likely need to Fast Forward the game a bit in order to get Endurance to cap out from the previous system.
  • Endurance bonuses from the Castle, University, and Allegiance have all been raised to fit the new Endurance model.
  • Raised the bonus Fitness provides in the University from 3 to 30 per point.
  • Minibosses and Bosses have recruited better monsters to help them in battle, beware!
  • Deadly monsters, minibosses, and bosses have had their damage increased by 15%.
  • Introduced a simple implementation of trained University courses in Character menus.
  • All %HP regen items have been rolled to a new flat Health Regen stat.

Art

  • World Map

    • Every Town and Adventure location now has a hover glow and title to more easily identify the location.
    • A smooth transitioning day/night cycle was added to the world map.
    • Seasonal changes have been added to the world map! Spring, Summer, Fall, and Winter all have unique world map changes.

  • Updated Barbershop and Ruler Creation backgrounds to make it easier to see your Adventurer/Ruler respectively.
  • Added mouseover glows to the Party Preparation scene's Adventurer silhouettes.
  • Moved the mouseover glow for the Graveyard from the Cryptkeeper to the entire Graveyard.
  • Added a mouseover glow to the Stash.

    Sound

    • Moved the overworld music to the loading screen and main menu
    • Added less annoying ambient sounds to the world map scene.
    • Added music to the Island Temple and Volcano dungeons.

    Bugs

    • Fixed a bug not allowing renaming Adventurers.