This build changes the way Auto Adventures tick, adds a new Fast Forward mechanic, and introduces lots of World Map changes.
ATTENTION Mac Users!!
- This patch introduces the save file changes outlined in the announcement made earlier this week. Make sure you follow the procedures described to move your save files!
http://steamcommunity.com/games/280320/announcements/detail/251399439388873485
Features
- Auto Adventures
- Auto Adventures no longer tick based on real-time. They now tick in game time by completing Manual dungeon encounters or using the new Fast Forward button.
- Fast Forward
- You now have the option to Fast Forward the in-game time in order to progress the game without having to run Manual Adventures.
- A new threat indicator has been introduced called FF Invasion Threat Indicator. As time is fast forwarded, there is an increasingly higher chance that an Invasion will strike a random town and you will forfeit your chance at stopping it. The different levels are: None, Low, Medium, High, and Imminent. Use FF wisely!
- The FF Invasion Threat Indicator can be lowered by defeating monsters in Manual Adventures.
- Invasions still occur normally in the game if Fast Forward is not used.
Gameplay
- Endurance has been raised to a max of 1000 to allow for better scaling. You will most likely need to Fast Forward the game a bit in order to get Endurance to cap out from the previous system.
- Endurance bonuses from the Castle, University, and Allegiance have all been raised to fit the new Endurance model.
- Raised the bonus Fitness provides in the University from 3 to 30 per point.
- Minibosses and Bosses have recruited better monsters to help them in battle, beware!
- Deadly monsters, minibosses, and bosses have had their damage increased by 15%.
- Introduced a simple implementation of trained University courses in Character menus.
- All %HP regen items have been rolled to a new flat Health Regen stat.
Art
- Every Town and Adventure location now has a hover glow and title to more easily identify the location.
- A smooth transitioning day/night cycle was added to the world map.
- Seasonal changes have been added to the world map! Spring, Summer, Fall, and Winter all have unique world map changes.
Sound
- Moved the overworld music to the loading screen and main menu
- Added less annoying ambient sounds to the world map scene.
- Added music to the Island Temple and Volcano dungeons.
Bugs
- Fixed a bug not allowing renaming Adventurers.