This latest update to Adventurer Manager brings some new features and some much needed polish to the game as we move closer to our release on December 4th.
Features
- Adventurer Aging & Retirement!
- Adventurers now age as time passes.
- When Adventurers reach the age of 57 they are eligible for Retirement which allows mentoring another Adventurer for a transfer bonus of attribute points, half the university points they have accrued, and XP based on their current level.
- Once retired, an Adventurer remains in the Adventurer list until they die of old age.
- Also at the age of 57, an Adventurer has the chance to die of old age which increases dramatically as they reach the age of 90. If an Adventurer dies before being retired then they lose the ability to mentor another Adventurer and are permanently dead and moved to the Graveyard.
- New Notification System!
- The notification scroll has been revamped and consolidated into a new persistent Notification section.
- All major events such as retirement, death by age, invasions, university training, auto adventure completions, and castle upgrades all appear in the notification section.
- Certain events like completed University Training and Castle Upgrades allow clicking on them to transport you to those menus for faster access.
- There are a max of 50 events that can be tracked which are saved between game sessions.
- Events can be cleared manually with the Clear All button.
Gameplay
- Towns that are sacked by an Invasion are now inaccessible for 48 hours game time and display a visual indicator on the world map.
- Resting has been revamped. Adventurers now regain Endurance every in-game hour that they are not adventuring. Inns have been removed from the game.
- Allegiance, Castle, and University training all still reduce the time needed to fully recover Endurance.
- Many monster skills, classes, and mutators were changed or adjusted.
- The number of mutators a monster has now increments more gradually as dungeon level increases.
- Monsters no longer spam their Skills until they run out of Energy. They now use more basic attacks.
Art
- All UI elements in the game received a complete overhaul making it much more streamlined and consistent across the board.
- The Graveyard has been updated with new gravestones that reflect the class of the dead Adventurer.
Sound
- Added sound effects to nearly all Adventurer attacks and skills in the game!
- All monsters now have an attack sound!
Bugs
- Fixed a bug causing Skill buttons to not factor in energy cost adjustments when toggling them enabled or not, even though using it would use the correct amount of energy.
- Fixed a bug causing Attribute point Respec to grant 5 extra points.
- Fixed an issue with the graveyard where it would not allow more than 13 dead Adventurers.