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Build 0.7.20 - New In-Game Time/Calendar System & Heroic Mode Changes!

Features

  • Helmet toggle added to the Character Sheet for each Adventurer.
  • New Day/Night and in-game time system has been added. Time advances by performing Auto Adventures and Manual dungeon crawls.
    • Time no longer advances automatically in relation to "real" time. This should provide you with more control and removes the concept that the game should run in the background while you do other things like watch Netflix. The goal is to make short play sessions feel more rewarding and to make overall gameplay feel less like a mobile game.
    • Manual adventures advance time much faster resulting in better "hands-on" play. In addition to increased chances of better loot they also advance the progress of University Courses, Castle Upgrades, and Resting Adventurers much quicker.
    • Auto Adventures are still time based but do contribute to the in-game calendar.

  • Heroic dungeons have been adjusted to be more in-line with the intended progression of the game.

    • Heroic dungeons now have much higher Magic Find, a higher chance to find Mythicals, and drop much more Gold all while being much more challenging.
    • Heroic gear has been removed. All heroic items have had their attributes normalized with regular equipment.


Gameplay

  • A turn indicator has been added to manual dungeon runs which lets you know the full turn order of the encounter.
  • Alt + Right click added to Blacksmith for quick salvage on Rare and Legendary items.
  • Fatigued state from low Endurance changed to only limit damage output, spellpower, and healing efficiency. This should make it less annoying to equip new gear on Adventurers if they are low on End.
  • Shaman heal spells Breathe Life and Inhale Life changed to heal over time spells to further differentiate the Shaman from the Cleric.

Art

  • Haunted Mansion dungeon has received a face lift.
  • Fixed missing Halfling idle and walk animations.
  • Halflings have looked deep into their heritage and realized they should all have their feet stung by bees 100 times to make them look much closer to their ancestors. Thus Halfling feet are now noticeably larger.
  • Background art added to Ruler creation/barber and Adventurer barber shop windows.
  • Dwarfia, Dark Elfia, and Halflingia towns have all new art.

Sound

  • Added music to the Bone Graveyard and Pyramid.

Bugs

  • Fixed a bug causing the first Passive Skill to count towards your total skill selection.
  • Fixed a bug causing beards to sometimes be drawn over helmets.
  • Fixed a bug causing the game to crash when a Giant was hired higher than level 1.
  • The University scroll will no longer display dead adventurers.
  • Fixed Adventurer XP bonuses and penalties not being factored in XP gains.
  • Fixed a bug causing "Clear the area" quests above Bone Graveyard to not be the right level of quest resulting in lower XP and gold rewards than expected.