0.4.10
Gameplay
- Updated In-Dungeon UI and Compass
- Added Adventurers and Monster HP bars and numbers for Adventurers (Monster HP will be unlocked through our upcoming Bestiary feature)
- Music added to the New Game Intro, Ice Cave, and Pillaged Town
- Increased starting stash size to 50. Castle upgrades still grant 25 each.
- Increased the number of items dropped during encounters.
- Dungeon story and clear quests now have a clear objective to complete. These are a work in progress and are currently simply boss kill quests.. more to come soon!
- Adventurers now walk faster through the dungeons.
- XP per encounter slightly increased.
- Added level ranges to Quest Areas so that monsters will properly spawn in the right level ranges.
- Added new Flee Icon.
Bugs
- Arriving at a Camp but not using it should no longer mark is as used.
- Ranger Quest is once again completable.
0.4.01
Gameplay
- Added WIP In-Dungeon UI.
- Added mini-map compass that you can use to travel from room to room.
- The font for the game has been changed to allow a much higher res UI.
- Hallway encounter spawns adjusted to 2-4 spawns down from 3-4.
- Ghosts now replace the tombstone for dead adventurers.
Bugs
- Hover tooltips should now be fully working for the shops and equipment screens.
- Dead adventurers should no longer be equippable from the dungeon.
- Auto mode quest summary items now have hover tooltips.