0.4.13
Another small update to address some XP bugs and major pain points.
Gameplay
- Monsters now spawn random levels to add a bit more variety to dungeons. This addresses the issue of players finding it unbalanced to have monsters spawn in at their level without a chance to get any loot to offset.
- Changed the music for the overworld.
- Added more monster animations.
- Adjusted the levels monsters start equipping items in early levels.
- Adjusted bonus HP Warrior's and Cleric's get per level. (Monsters also)
- Crypt - Less Adventurers are venturing into the Crypt resulting in the Zombie population to be slightly reduced.
Bugs
- Unique items no longer accidentally roll Enhanced Damage on armor sometimes.
- Fixed a bug causing item compare tooltips to incorrectly compare to the wrong item.
- Fixed a bug causing chest based item drops to incorrectly roll lower levels than intended.
- Fixed a major bug with XP rewards on quest turn in and encounters.