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Build 0.4.26 - Blacksmith, Level Cap Increase, & New Adventurer Art!

It's been a couple of weeks since Early Access began but we're finally bringing you our first major content patch that introduces 4 new zones, 12 more levels, new art for Adventurers, and the Blacksmith!

The Blacksmith!
- The Blacksmith is now available from the Castle to craft equipment. Blacksmithing requires salvaged materials.
- Items may now be salvaged and turned into crafting materials.
- Gems have been seen dropping across various dungeons which can be used to guarantee stat rolls on crafted items. Reports indicate minibosses and bosses may be hoarding most of them....

Game
- There is a new in game resolution changing option in the options menu. This should allow you to change from windowed to full screen mode without having to exit the game (hurray).

Gameplay
- Level Cap increased to 33.
- The story continues with 4 New Dungeons: the Mountain Pass, the Orc Camp, the Haunted Mansion, and the Farm.
- 2 New Races of Adventurers can be hired when unlocked, the Giant and the Dwarf.
- A big balance pass to Armor and HP was made. The effect CON has on HP has been reduced, making it less vital of a requirement on every piece of gear.
- Major adjustments to how Constitution affects MaxHP were made and all classes have had their HP granted per level adjusted as well.
- Armor values were changed across the board resulting in more physical mitigation by all classes, notably plate wearers with shields.
- Treasure chests' chances of dropping higher quality items have been slightly increased.

Art
- All Adventurers and their armor received brand new art!
- Female Adventurers now have their own character model!
- Over a dozen more male and female hairstyles and beards added.
- Updated male ghost and added female ghosts.
- Halflings have lost their shoes.
- Skin colors and eye colors have been changed slightly.
- Elves are now only lighter skin colors to prepare for their darker cousins....
- Elves have their own head art with ears!
- New portal art was introduced to match the updated Dungeon UI.

UI
- Weapons that can be equipped in either hand are now listed as One-Handed in tooltips and Mainhand if only equippable in the main hand.
- The Town has received a facelift! There is a new UI for main towns (Castle and racial specific town Art to come soon).
- Secondary mini boss objectives are now displayed in the dungeon. Expect even more secondary objectives in the future.
- Dungeon UI re-designed. Updates to this will be ongoing.
- The minimap is now used for all dungeon movement making the dungeon map a reference only.
- A new resolution selector has been introduced in the Options menu from the world map.

Bugs
- Fixed a bug allowing stats to be invested in the wrong characters.
- Fixed a bug causing combat to freeze if a monster dies to a damage over time effect at the start of their turn.
- Fixed a bug resulting in overflowing inventory eventually causing bugged items.
- Many other minor tweaks and fixes.