Developer postOriginal post (opens in a new tab)

Build 0.5.07 Hotfix + Changes

Some key changes to the game have been made that will greatly alter how combat is approached. It was never the intention for all fights to be 1 round stun lock wipes. As we begin to implement more skills for monsters they will eventually lay down the law on Adventurers just as hard as players are to them right now.

With that said, we have normalized damage output across classes to be much closer while still maintaining obvious differences. Aside from that... stop one shotting the poor bosses on heroic please. ;)

Here's some of the major changes that have gone in:

- The monsters in the cave have had their toughness reduced to help new ease players into the game and get some gear.
- AOE stuns have been removed from the game and skills with stuns have had their damage decreased slightly.
- Surprise attacks now reduce the Energy of the party instead of stunning every party member for one round.
- Monsters have become better at finding better equpment.
- A major pass was performed for skills and the damage/healing output of classes. Skill damage was normalized to not allow for such powerful tier 4 abilities but still retain their burst nature. Fights should actually last a few rounds now and be more engaging and tactical than before.