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Build 0.5.20 - Auto Adventures, Rest System, Skill Improvements!

This patch brings quite a few changes so please read through carefully so that a lot frustrations can be avoided.

!!!IMPORTANT!!!
- You MUST abandon all Adventures upon loading in the game with this new patch.
- You MUST reset all skills for all Adventurers or skills will be broken for those Adventurers.

Skills
- All Class Skill trees have been improved.
- Skills now unlock at levels 1, 5 and 10.
- You may only spec in maximum of 5 Skills. Passives are not included in this count.
- All Skills now have 10 Ranks instead of 5.
- Stuns are no longer a guaranteed success, they improve with more Ranks. They are no longer 'one-point wonders,' sorry!
- Investing Skill Points into a skill has increasing costs at Ranks 5 and 9. What this means is Ranks 1-4 costs 1 Point, 5-8 costs 2 Points, and 9-10 costs 3 points.

Gameplay
- The Adventurers menu has been reworked.
- Automatic Adventures are now taken from a master list of available Adventures located on the main map UI screen.
- Auto Adventures no longer "turn in." Instead they tick every 2 minutes and grant XP and gold closely resembling a manual encounter.
- Adventurers may now be hired at levels 1, 10, 20 and 30 depending on the Allegiance level of the town they are being hired in. They also have associated gold costs.
- 2Handed Weapons now roll double stats to make them more useful.

Resting System
- Adventurers now have a new stat called Endurance which slowly drains as they defeat encounters in dungeons and run Automatic Adventures.
- When an Adventurer reaches 0 endurance in an Auto Adventure the Adventure will automatically end.
- Resting Adventurers at the Inns located in each town will help them regain Endurance.
- Starting at 30 endurance Adventurers will become fatigued and take a big hit to their stats. The rate of decay is exponential as the Adventurer's endurance goes to 0.

Art
- Race icons were added to several screens.
- All skill icons have been added to the game.
- The Inn scene has been added to the game!
- Hiring Adventurers menu has been moved to the lonely Warrior standing outside the Inn.
- An all new party creation screen has been introduced.

Other
- Slightly reduced the time to wait between an encounter ending and proceeding to the next room.
- Lots of other minor tweaks and bug fixes.