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A Wizard's Lizard 2.0.12 now available!

Since launching a couple weeks ago, we've been hard at work making A Wizard's Lizard better in many ways. We heard your feedback regarding totems and Soul Blast and those features have seen significant improvement. In addition, we've fixed many small issues with the game and added "quality of life" changes.

But, there's more coming! We've got new content in the pipeline and continue to improve game stability and performance.

Here are the major changes in this update:

  • Buffed Soul Blast in various ways: Increased range, number of projectiles, reduced cooldown, reduced player stun duration
  • Consolidated various totem stats into Totem Power, which affects all aspects of totems
  • Buffs/tweaks to most totems, including more benefit per point of Totem Power
  • Charms can now affect many other stats besides totems, such as max health, weapon damage, and speed
  • Added a complete set of Dark Iron gear (used to be Lead) and removed speed penalty
  • Increased the amount of damage gained from attack buff items such as Spiked gear
  • Many other balance tweaks to various weapons and items
  • Increased delay when a Mimic is activated until it becomes hazardous to the player
  • Reduced pentacle charge time from 10s to 5s
  • Greatly improved Gambling Shop, removed terrible rewards, increased gold payouts, way more item variety
  • Improve town Marketplace layout, items are now sorted by slot (weapon, head, chest, etc)
  • Moved extra boss loot (Health Potion and treasure) to the room containing the Gold Chest (fixes issues with Sewer Hag)
  • Added option to disable screen shake (screen shake is enabled by default)
  • Hostages can no longer be killed
  • Added a regular shop to Sewer 1 to fix the Merchant count for Merchant Murderer achievement
  • Removed Soul Orbs from shops
  • Fixed dungeon layout bug in Cemetery 2 causing Slime Key room to be missing
  • Fixed fullscreen settings bugs
  • Fixed boomerang cooldown and collision bugs
  • Fixed incorrect blueprint counts
  • Fixed bug where player could have < 0 health
  • Fixed flickering/corrupted text rendering
  • Fixed issues with the Ice Cube: Removed immunity to non-fire damage from Ice Cube and Ice Monsters, expanded room size
  • Fixed a bug which caused key bindings to reset each restart
  • Fixed a bug with the wizard's equipment buffs stacking causing very low cooldown and high projectile count
  • And a bunch of other small fixes/tweaks!