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[BETA] 2.3.0 - Balance tweaks, bug fixes, and a new challenge!

A big welcome to all the new players who have joined us from the recent Humble Weekly Bundle! We've been working on various fixes and balance tweaks to A Wizard's Lizard which are now available on the beta branch.

Here are the changes in 2.3.0:

  • New Challenge: Hell's Barrels
  • Increase health restored for most healing items
  • Reduced cost per hitpoint healed for healing items
  • Prevent collection of health restoration items if the player is at full health
  • Increase health drops in the Cemetery
  • Remove treasure drops from farmable monsters (zombies and skeletons)
  • Increase treasure drops from more difficult monsters
  • Rename Trickster gear to Deminion gear and make descriptions more informative
  • Deminion Axe now gains a bounce bonus like other axes
  • New, more noticable graphics for Arrow Traps
  • Reduce Arrow Trap and Spike Trap detection radius
  • Reset Senso-spikes on room enter to prevent cheap damage
  • Wall traps can no longer be placed in the corners of a room
  • Muck Monsters no longer prevent doors from opening when inactive
  • Merchants now provide info on their items for sale
  • Merchant in town now details which zones still contain blueprints
  • Fix bug causing players to not receive credit for kills with totems or explosions
  • Fix crash where the player exits a room shortly after taking damage
  • Bushes spawn a leaf upon death