A big welcome to all the new players who have joined us from the recent Humble Weekly Bundle! We've been working on various fixes and balance tweaks to A Wizard's Lizard which are now available on the beta branch.
Here are the changes in 2.3.0:
- New Challenge: Hell's Barrels
- Increase health restored for most healing items
- Reduced cost per hitpoint healed for healing items
- Prevent collection of health restoration items if the player is at full health
- Increase health drops in the Cemetery
- Remove treasure drops from farmable monsters (zombies and skeletons)
- Increase treasure drops from more difficult monsters
- Rename Trickster gear to Deminion gear and make descriptions more informative
- Deminion Axe now gains a bounce bonus like other axes
- New, more noticable graphics for Arrow Traps
- Reduce Arrow Trap and Spike Trap detection radius
- Reset Senso-spikes on room enter to prevent cheap damage
- Wall traps can no longer be placed in the corners of a room
- Muck Monsters no longer prevent doors from opening when inactive
- Merchants now provide info on their items for sale
- Merchant in town now details which zones still contain blueprints
- Fix bug causing players to not receive credit for kills with totems or explosions
- Fix crash where the player exits a room shortly after taking damage
- Bushes spawn a leaf upon death