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Second Playtest Wave Begins on June 1!

Hello Survivors!

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After the demo and the first playtest, we received a huge amount of feedback from all of you. We spent the last months carefully analyzing your reports, comments, discussions, and suggestions to improve the game experience.

The upcoming playtest version includes many changes based directly on community feedback, including:

  • UI, compas, new journal

  • new weapons

  • combat improvements

  • NPC weak points

  • balancing changes

  • various gameplay fixes and polish

  • and more

And now we’re ready to begin the second playtest phase.

June 1 — First Access Wave

On June 1, 2026, the first group of players will receive access to the new version of the playtest.

The first wave will include 200 randomly selected players from the Steam playtest sign-up list.

We want to start with a smaller group first to make sure the new changes work properly, monitor feedback, and react quickly to potential bugs or technical issues.

If the new version is well received and everything goes smoothly, we plan to gradually invite more groups of players into the playtest.

Thank You For Helping Us Improve The Game

A large part of this update exists thanks to feedback from the demo and the previous playtest.

Thank you for helping us shape 30 Days on Ship.

If you haven’t already — make sure to request access to the playtest and add the game to your wishlist.

And as always — let us know what you think in the comments and on the Discord Server!

We invite you to wishlist and sign up for playtest.

Best,
Czester