What's New?
Our latest update is our biggest yet! Containing not only our final level of Chapter Two but more rooms to explore and a brand new POWER! We took a little longer with this update to fit in as much new content and bug fixes as possible. So, what's all the fuss about? Here we go...
Additional Bug Fixes
- Improved the Jump animation so it doesn't slow the game down.
- Issues causing the ball to disappear in Desert Temple.
- Issues breaking the See No Evil Puzzle when being caught pushing the lever.
- Lighting improvements to Jungle.
- Improved collisions in the Play room.
- It's now easier to grab the cube in the water puzzle of The Beach.
- Improved textures in The Beach.
- New ending to The Beach.
- Improved water visuals and SFX in the water puzzle of The Beach.
- You now receive achievement for completing The Beach.
- Bigger hit box on the pickup in Aztec room of The Museum.
- Improvements to the monkey puzzles in The Jungle.
- Improved some lagging issues in various levels.
- Improvements to the in-game pause menu.
- Fixed issue with the city puzzle where the light stops rotating and the 4th quarter doesn't turn green when completing.
- Smoother transitions of SFX across all levels.
- General SFX added to The Beach.
- New music added after the explosion in the HUB
- Balanced music levels during the hologram talk in the HUB
- Footstep SFX added.
- Animation tweaks in The Beach and The Museum.
- Subtle hand and head bobbing animation added.
- New animation for getting the Play power.
We want to thank you all for your support so far and we hope you enjoy all the new content we have put into this update. We are continuing to work on all the ideas and suggestions given to us as well as the bug fixes that you have logged.
Let us know what you think of the latest update by leaving comments, discussions, screenshots or videos!
Wales Interactive Team