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The Church, Unity 5 and Gamescom Trailer

What's New?

Greetings all! The Wales Interactive team are back to release the Unity 5 update we’ve been working on for the past couple of months. You may have gathered from our previous announcement here, upgrading a game engine mid-development is never an easy thing to do but it’s a decision we had to go ahead with to ensure we’d get the right outcome when releasing the final version of the game.

So, this update brings you all the Unity 5 updates listed below and a brand new level to get stuck into as well as our brand new story trailer.

Note: We’ve rolled out the PC version of this update today with Mac and Linux versions closely following next week. We'll also be releasing more content from Chapter Four next week so stay tuned.

  • Say your prayers as you explore the latest addition to Chapter Four, the Church! Make your way through the graveyard and find the entrance to the hidden crypt. Who’s memory are you exploring? Find out by collecting all 4 PEMO’s hidden within the church grounds.

  • Check out all the new features from the Unity 5 update including new enhanced colour correction in various levels, new global illumination system, improved tone mapping, reflection probes, enhancements and even more bloom! On top of the visual improvements we’re now working with a new physics system, new control mapping system and completely overhauled our audio system.

  • Some cutscenes have been updated but please note we’ll be continuing to update previous cutscenes as we currently have voice actors working on dialogue for all memories. These updates will be implemented along with other narrative updates in the coming weeks.

  • Here we go with our brand new story trailer released last week at Gamescom!

    https://www.youtube.com/watch?v=TTfruly4oN8

    Additional bug fixes and improvements

    General
    - Shader Improvements to water and rain effects.
    - Various texture improvements across all levels.
    - Fix various issues causing black artifacts in some levels.

    Ship
    - Various texture and shader improvements to several assets.

    Desert
    - Footstep SFX improved.
    - Fixed an issue where you could get stuck inside the saloon.
    - Various minor asset improvements.

    Temple
    - Collision improvements.
    - Minor asset improvements.
    - Sorting issues with the water and Phase hand fixed.

    Elysian Fields
    - Changed position of one of the Phase crystals.
    - Minor SFX and VFX improvements to the crystal laser puzzle.
    - General lighting improvements.

    Hub
    - Minor texture improvements
    - Shader improvements to Play and Destroy room.
    - New Eye added.
    - Major improvement to the Destroy beams in the main hub.
    - New PEMO Monkey reveal.
    - New PEMO Monkeys in the Trophy Room.

    Jungle
    - General lighting and shader improvements to both interior and exterior.
    - Minor shader and SFX improvements to See No Evil puzzle.
    - Tweaks to the maze puzzle.

    War Zone
    - Improvements to the logic of the console grid puzzle.
    - Changed how the security puzzle works so there’s no death.
    - Fixed issues with the robots not catching you.
    - Hints added to the world map puzzle.
    - Improved position of the live feed camera for the tank puzzle.
    - Fixed SFX issues with the end puzzle.

    Museum
    - Fixed another issue with the light shaft disappearing in the city puzzle.
    - Improved hint on the Eye reveal.
    - New door added to the Museum.
    - More fishes added to the Museum.

    Beach
    - Footstep SFX improved in water and on land.
    - Minor improvements to the way you complete the cart puzzle.
    - Extended the boundary of the shark death near the pipe puzzle.
    - Improved visual feedback to the water pipe puzzle.

    Hospital
    - General lighting improvements, mainly in the morgue.
    - Play and Destroy hint shader improvements.
    - Fixed an issue causing the X-ray puzzle to break.

    University
    - Improved frame rate in certain areas.
    - Added a security door and live camera feed to the brain puzzle room.
    - Improved lighting in the basement.
    - Fixed a clipping issues with the centrifuge room.
    - Improved shadows on the projection puzzle.
    - Improved textures to the lift area.

    Ice Palace
    - Reduced the amount of Zodiac signs you have to complete to just four. These four are randomly generated each time you start the level.
    - Fixed a rare issue with the snowflake puzzle not resetting properly.

    Mansion
    - Improvements to the flow of the start of the level with better signage from the piano puzzle to the wolf statue puzzle.
    - Minor improvements to the shaders on the moon clock.
    - Improvements made to the moon signs on the doors.
    - New animated event.
    - Some collision issues sorted.

    Apartment
    - Improved exterior environment through windows.
    - Fixed a major issue with the time machine not resetting properly if you have laid down the cubes and travelled through the fourth timeline.
    - Fixed an issue where you don’t have to collect the seeds the again once failing that part of the puzzle and re-trying.
    - Fixed an issue causing the level to lag over time.
    - Fixed an issue with two copies of a cupboard in the fourth timeline.

    Obviously there has been a lot of changed with the new update and we hope we have ironed out all the bugs from the engine upgrade. we'll follow up shortly with another update but until then, if you find any problems or have any suggestions/feedback, just head over to the discussions threads!

    We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page and sharing the game page or trailer with your friends.

    Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion.

    Wales Interactive Team