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Chapter Five | Corrupt Power, Tree Of Life, Zero Levels

Hi everyone! We’re back with the long-awaited Chapter Five update! First of all we’d like to apologise for the delay on this one, certain commitments for EGX pushed back the release date but we’re back on track now. We’re glad to say that EGX was a big result for us, with Nintendo featuring the game on their stand which is a huge achievement for us. We were right in there with some of the biggest games around and to our delight, Soul Axiom was one of the most asked after game in the Nindies section on the Nintendo stand. YOU have contributed to that and YOU are helping to shape the game into something awesome, for that, we thank you!

So, with this update comes the fourth and final power! We also have three new locations to explore to get your new power and a further four new levels! Though, these aren’t levels as you’d expect them so read on to find out more…

NOTE TO THE COMMUNITY: We are looking for feedback on the Corrupt tutorial in the Tree Of Life level. Please get back to us with your thoughts on this and what you got from it. Did it take you long to get to grips with what you had to do and what the different Corrupt nodes do? If it’s possible and if you’d really like to take your support one step further, we would love to see a video playthrough of everything from the Forest levels to finishing the Zero levels. As little or as much of that would be extremely beneficial for us. No commentary needed either, we’d just like to see how you got on.

  • Say hello to your brand new hand ability, the Corrupt power! You’ll notice the portals have now opened to both the Good and Evil Forest, make your way through these areas to unlock your new power. With this you’ll act as a conduit for the energy beams and will also grant you access to all the new Corrupt Zero levels.

  • We’ve brought you 4 of the 12 Zero levels in this update which you’ll gain access to with your new power. However, you’ll have to hunt for these levels first. Remember those strange objects you’ve spotted around the place? (Which has now been redesigned) Well, you better remember where you saw them! Don’t worry if you haven’t, we’ve left you clues in the Trophy Room. NOTE: These levels are designed to be smaller and more dangerous than what you’ve experienced so far. There will be no PEMO’s but there will be video cutscenes to follow.

  • We’ve made a bunch of improvements throughout the game and have more significant ones coming up. You’ll notice we have improved the hologram animations and voice recording. We’re still working on improving all the cutscenes with voice acting and we will release once all the animation is complete.

  • We’ve completely overhauled the menu system for a number of reasons, mainly for lag reasons and also to improve the stability of editing the key binding in-game. NOTE: Whilst all the background work has been implemented, we are currently working on improving the design of the menu so stay tuned for that. We have also noticed a minor bug causing one of the option to be highlighted by the cursor, we’ll get this fixed ASAP.

    Known Issues and WIP

    - Improvements to the machine gun SFX in Warzone Zero.
    - Implement memory cutscenes.
    - Improvements to the Play aim area on the Corrupt Cube in Beach.
    - Improvements to the Corrupt tutorial (We’re looking for your feedback on this!)
    - Visual improvements to the Corrupt Console in the Trophy Room.

    Major Bug Fixes and Improvements

    - Toggle Crouch option added (Keyboard & controller)
    - Toggle Sprint option added (Keyboard & controller)
    - Fixed an issue causing the game to freeze in the options menu.
    - SFX added and improvements throughout the game.
    - Improved texture pass in some areas throughout the game.
    - Improved Corrupt textures.
    - Improved VFX on Angel cutscene in Elysian Fields.
    - New layout for Chapter 4 Tiers in HUB to move Winter HQ to the highest Tier.

    Minor Bug Fixes and Improvements

    - Fixed an issue with the walls in Apartment staying solid blue
    - Various issues fixed causing power hints and highlights to not show on some objects.
    - Improved animation on the girls in Mansion.
    - Improved the water pipe indicator in Beach.
    - Improved minor assets in Space Station.
    - Improved the scale of the pickup icons.
    - Lightmaps improved in Winter HQ.
    - Issue fixed causing props to turn blue or red in some levels.
    - Improved lightmaps in Space Station.
    - Fixed some black artifacts in some levels.
    - Issue with the cursor highlighting a menu option.

    We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don't forget you can always join us on Twitter or Facebook.

    Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion in the thread page.

    Wales Interactive Team