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[Demo Update] v0.3.21

Bug Fixes

  • Fixed an issue with Grid information display.

  • Fixed Protection inscription not activating correctly.

  • Fixed incorrect stat display during recruitment.

  • Fixed inability to interact with the starting wagon on Very Hard management difficulty.

  • Fixed an issue where Creeps would occasionally fail to be deleted.

  • Fixed summoned units being unable to stand on chairs.

  • Fixed missing reward chests on certain Abyss floors.

  • Fixed visual mismatches on plank wall sprites.

  • Fixed GreenShade passive bonuses not being applied properly.

  • Fixed UI scaling being incorrectly applied to CameraFilterUI during rain and mental breakdown effects.

  • Fixed Feeding tasks being affected by the feeder's Consume Policy.

  • Fixed units repeatedly attempting to feed carried units. Carried units can no longer be fed.

  • Fixed Recreation tasks not releasing occupancy when manually assigned.

  • Fixed storage tasks not updating reachability when interaction tiles became blocked.

  • Fixed Expedition Resolution quest events not reappearing after abandoning the quest.

  • Fixed manually ordered attacks not continuing properly.

  • Fixed units attacking allies after casting supportive skills.

  • Fixed units continuing to attack Deadly targets.

  • Fixed Deadly units being transferred from dungeons to the base under certain conditions.

  • Fixed automatic repairs not functioning correctly.

  • Fixed various pathfinding issues.

  • Fixed missing movement handling over corpses.

  • Fixed treasure chest interaction issues.

  • Fixed incorrect damage positioning for some inscriptions.

  • Fixed HP unit display errors in the Summary UI.

  • Fixed incorrect floor tile removal behavior.

  • Improved handling of special occupancy cases, including Staff Workbenches.

  • Fixed missing sheet data in dungeon builds.

  • Fixed depletion UI issues.

  • Fixed slider values not updating after changing the game language.

  • Fixed camera edge-scrolling behavior varying by resolution.

  • Fixed incorrect pivot settings for AncientForestBookshelf.

  • Fixed placement issues in certain dungeon rooms, including Codex Rooms and Flowered Graves.

  • Fixed bookshelf placement inconsistencies in dungeons.

  • Fixed Treatment Expectation text being cut off.

  • Changed unit sprite sorting to use pivot-based sorting.

  • Fixed split-discard issues.

  • Fixed Bubbling, Bubble Toads, and similar creatures consuming tadpoles even when no corpses existed.

  • Fixed Human mood debuffs persisting after reaching max level.

  • Added missing effect icons.

  • Added missing hit sound effects for scarecrow.

  • Added missing doing surgery icon.

  • Fixed some floor tiles not being canceled correctly during drag construction cancellation.

  • Fixed construction failing when material delivery to Staff Workbenches was canceled.

  • Fixed random event results not applying correctly while the game was paused.

  • Fixed UI lockups caused by multiple level-ups while paused.

  • Fixed an issue where Goddess's Tear could be duplicated.

  • Fixed excessive experience gains from Beast Forest environmental effect.

  • Fixed certain units displaying hair colors that differed from their portraits.

UI / UX Improvements

  • Added a research search function.

  • Improved research search UI visuals and pivot settings.

  • Added notifications when receiving Goddess's Blessings.

  • Improved category sorting in the player inventory.

  • Fixed overlapping item counts in the player inventory.

  • Storage and workstation UIs now open instantly when clicked.

  • Added cursor changes while using skills.

  • Improved skill targeting text and cursor positioning.

  • Fixed inconsistent button text between Campaign Start and Expedition UI.

  • Unified Task Priority UI terminology.

  • Adjusted item interaction priority order.

  • Fixed Task icon sizing issues.

  • Hided +0 entries in the Mood window.

  • Added additional Mood tooltips and related information.

  • Improved stat tooltip source descriptions.

  • Fixed unnecessary tooltip information leaks.

  • Improved color indicators for temporary stat modifiers.

  • Added rename-related icons.

    Added artwork for the Guild Merchant.

System & Gameplay Changes

  • Some settlement decorations that were previously indestructible can now be dismantled.

  • Improved wall and floor quality placement logic for room calculations.

  • Fence placement is no longer affected by door positions.

  • Reserach unlock doesn't use items in unit's hand.

  • Research books found in dungeons can now instantly unlock research while inside the dungeon.

  • Ammunition can now be swapped and equipped during combat.

  • Changed melee enemy aggro behavior from random targeting to fixed targeting rules.

  • Tents are no longer automatically dropped when returning to base.

  • Abyss walls now appear until all units have died, preventing premature exits.

  • Material tasks now only search for actually reachable resources.

  • Adjusted crafted item drop logic.

  • Reduced unnecessary path recalculations after movement failures.

  • Gathering commands can no longer be issued by clicking gatherable resources during combat.

Balance / Effect Changes

  • Changed Recovery inscription effect from Health recovery to Energy recovery.

  • Removed Bubbling's Vulnerable debuff.

  • Fixed GreenShade's actual damage calculation issue.

  • Added a negative cap for survival stat change.

  • Rank 2 Guild Traders now sell large amounts of Clay and Stone (Demo only, since Region 2 is unavailable).

  • Guild Traders and Dungeon Traders now carry more gold.

  • Abyss treasure chests have been changed to provide gold and precious raw materials.

  • Skill Reset Potions no longer drop.

  • Luxurious Treasure Chests now have a low chance to drop rare materials.

  • Embracing Wave shield scaling greatly increased from 120 → 300, and duration from 3 → 10.

  • Burn's own damage reduced from 5 → 3.

  • Maximum Burn stacks reduced from 99 → 50.

  • Fire Missile Burn stack application increased from 1 → 2.

  • Blazing Echo Burn stack application increased from 1 → 2.

  • Stone Storage slots increased from 25 → 30.

  • Blade Grinding durability reduction eased from 10 → 5.

  • Strange Seed cooldown increased from 10 → 13, Energy cost increased from 5 → 7.

  • Solar Bloom, Seed Burst, Mucus Sprayer, and Sunheart Bloom Energy cost reduced from 4 → 3.

  • Clinging Vines Energy cost reduced from 6 → 5.

  • Protection inscription duration increased from 10 → 20 sec, lost HP scaling increased from 50 → 200, and reactivation cooldown reduced from 360 → 60 sec.

  • Recovery inscription floor transition effect changed from restoring 30% of Max HP to all allied units → restoring 30% Energy.

  • Physical/Magical Resistance inscription bonuses by load changed from 5/10/15 → 8/16/25.

  • Dodge inscription bonuses by load changed from 10/20/30 → 5/10/15.

  • Execution inscription instant-kill HP threshold increased from 10% → 20%.

  • Depression inscription mood reduction changed from -4 → -3.

  • Sinking inscription missing-HP-based damage increase changed from 20% → 120%.

  • Lizardmen's starting stat bonus has been changed from Perception to Willpower, granting an average +40% bonus to Willpower instead.

  • Fixed an issue where Blueberry Rooms appeared too frequently.

Content Additions / Improvements

  • Updated the game guide.

  • Expanded guides for Skill Reset, Unit Dismissal, Settlement Expansion, and Indoor Structures.

  • Added a Task Priority guide.

  • Added a Unit Corpse Handling guide.

  • Improved character trait details and fixed related bugs.

Text / Translation / Fonts

  • Fixed missing Japanese and Chinese (Traditional/Simplified) fonts.

  • Fixed shared Kanji font issues.

  • Fixed incorrect Chinese text for Discard and Drop interactions.

  • Added multilingual translations for Recreation task unavailable text.

  • Added missing text related to Stats and Affectors.

  • Text polishing.

Notifications / Exception Handling

  • Added a notification when attempting to dismiss a dead unit.

  • Added a notification when Feeding cannot be performed.

Platform / External Systems

  • [Mac] Removed Caps Lock from the default key bindings.

  • [Mac] Added a Mac application icon.

  • [SteamSDK] The game can now be launched while offline.

  • [Steam SDK] Improved related error handling and debugging.

  • Adjusted sound volume settings and Ambient sounds.

  • Reduced Ambient sound popping issues.

  • Removed Streamer Mode and changed the default mode to play only original music.