Source: Steam Community (opens in a new tab)
Changelog:
- Implemented quests within the game, to give new players direction.
- Tutorial quests may be skipped. (Quest rewards are still granted at the start of a new run/game.)
- Bushes are now saved in the same manner as other resources, reducing save/load times.
- Berries may now be collected from bushes at diagonal angles.
- Zombies and skeletons have had their pathing/AI reworked, and will target doors before walls.
- Skeletons can now open doors.
- Footstep sound effects now stop when the player is sprinting but not moving, and play at double speed while sprinting.
- Updated hotkey icons at the bottom of the screen, and added two icons - The quest journal, and a map (coming soon.)
- Zombies that attack a door, but miss now play a scratching sound.
- Objects breaking in the distance can no longer be heard when far away.
- Collision boxes in the blacksmith's cellar are no longer visible.
- Slightly updated the appearance of the roadmap button on the main menu to match the other buttons.
- Added an effect that triggers while regenerating near a campfire.
- Health regeneration is no longer prevented while having the 'Starving' condition.
- Zombies no longer spawn while the game is paused.
- Zombies only spawn while within a certain range of the player, but spawn more frequently.
- Zombies now wander in 8 directions, up from 4.
- Fixed an issue where two upgrades were placed in the wrong tier on the Meta-Upgrade screen.
- The current day is now reset upon death.