Source: Steam Community (opens in a new tab)
Changelog:
- Doors, cliffs, cavern walls, and trees can no longer be shot through with the bow or crossbow.
- Fixed incorrect positioning of collision on the rails of the old mine.
- Leaving the player-built mine no longer can trigger dialogue with the miner, causing a loop where the player cannot leave the mine.
- Loading the game should no longer reset food growth.
- The 'how to play' section now correctly states time for food growth (now 3 days from 7).
- Fixed an inconsistency with partially completing tutorial quests and then choosing to skip the tutorial after saving and exiting the game.
- Skeletons should no longer get stuck.
- Ghosts no longer drop loot.
- Zombies breaking crates can no longer be heard across the entire map.
- Arrow and bolt sounds no longer play if they are slightly off screen.
- Torch no longer turns off when entering the northern part of the old mine.
- Ghosts now display in alternate colors.
- The music, sfx, and ambient volume controls now work properly.
- Fixed the journal button that used to open and close immediately.
- The weapon inventory now closes if the game menu is opened over top of it.
- Added a world map.
- Corrected structure destruction targeting. (It's now much easier to accurately destroy walls, etc.)
- Stumps and other resources now load at the correct depth.
- Increased and balanced the reach on the rusty sword and short sword attack animations.
- Zombies now attack relentlessly from the hours of 1am-6am.
- The help menu now tells how to destroy items in the 'controls' section.
- Zombies can correctly break doors now.
- Updated the help menu 'controls' section and the on screen hotkeys to display the correct controls if the 'Alternate Movement' option is selected.
- The area name should be correctly displayed on the clock if the option is set to do so.