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1.5.0 Final Build

Fixes

  • Fix bug that prevented pausing the game after exiting a paused level.
  • Fix shield animation timing issue.
  • Don't include powerup modules in the count of total collectibles for achievements.
  • Killed-by stat tracking has been fixed.
  • Add missing stat for deaths caused by rotating insert obstacle.

Changes

  • Adjust perfection achievement from 75% to 70%.
  • Adjust Anger Management achievement from 25/50/75 to 10/25/50.
  • Levels 4, 7 and 8 have had minor adjustments to increase visibility.