Fixes
- Fix bug that prevented pausing the game after exiting a paused level.
- Fix shield animation timing issue.
- Don't include powerup modules in the count of total collectibles for achievements.
- Killed-by stat tracking has been fixed.
- Add missing stat for deaths caused by rotating insert obstacle.
Changes
- Adjust perfection achievement from 75% to 70%.
- Adjust Anger Management achievement from 25/50/75 to 10/25/50.
- Levels 4, 7 and 8 have had minor adjustments to increase visibility.