This quick hotfix fixes an issue with the new add_recipe_entry() function for modding and some other minor modding issues.
Modding
- Changed the add_recipe_entry() function to fix a crash when adding in recipes and prevent the function from deleting all other recipes for that building. This function now also requires a recipeID in addition to a buildingID
- Changed the add_loot_recipe() function in order to make it possible to add loot without overriding all other loot entries
