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New game update includes many AI improvements, diplomacy updates, game balancing, nation descriptions, and much more.

Lots of improvements and additions throughout the game. Complete release notes listed below:

9/29/14
Launcher: 1.0.56066.40.s
Game: 1.0.56064.46

New Features
- Market orders now have a duration
- Added method to determine best religion for a new nation
- Added production bonus to turn based outputs from factories based on factory level
- Added ship repair boost to shipyards based on shipyard factory level
- Nations now cut diplomatic relations with new nations formed from that nation's rebelling regions
- Improved Diplomatic Influence behavor

Bug Fixes
- Fixed an issue where conquering a nation would orphan some regions
- Fixed issue in which nations were receiving multiple copies of the region changed control notification
- Fixed the trade path calculation to correctly handle port cities
- Fixed a number of region control issues
- Fixed some issues with MPU usage

UI
- Updated national artillery tab to display artillery power and score
- Enabled map icons for trade interdiction
- Added Financial Aid Agreement list in the Diplomatic Relations panel
- Added aid revenue to income last turn on government economic panel
- The size of the summary panel is now dependent on the height of the screen
- Updated Trade Through Regions Tool Tips
- Added Economy Tab to the Other Nations Panel
- Fixed displayed resource amount on trade interdiction notifications and tooltips
- Added New Interdiction Column the trade chart in the Government Info Panel
- Groups that can potentially fight in a region all appear in the combat list
- Added Gas Shells Row to the Economy Stockpile panel
- Added Pie Chart to the Economy Panel
- Updated City Project Tool Tips to display Required Gold and Manpower for the projects
- Added Needed Gold and Manpower in building's encyclopedia page
- Added New Row for Food Production Cost in the spending panel
- Added the Shortage, Interdiction, Industrial and Military Demands to the Stockpile Spreadsheet
- Added idle factory costs to the City Maintenance column in the production panel

AI
- Improved behavior when interacting with the market
- Improved behavior around region claims
- Improved decision making on city and region improvements
- Improved decision making on government spending
- Improved decision making on financial aid

Content
- Fixed issues with Mexican Infantry models
- Reduced Range of Airship
- Removed Crete claim on Cyprus
- Made Alaska a US Territory
- Added diplomatic penalty for trading with or establishing relations with a nation's enemy
- Modified Research Categories
- Lots of economic balancing

Launcher
- Added nation descriptions
- Added Worker and Construction Animation toggles in the Main Options panel