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Making History: The Great War AI & Editor Updates

    This release has many AI updates and further feature improvements to the Editor. The big change is that Allies no longer automatically receive Military Access. This must now be requested or offered. Acceptance will be measured strongly by relationship and threat. Additionally, you will see colonial nations making greater use of their colonial manpower to defend their homelands and empire. The new access rule was necessary due to improvements in the AI that make them more interested in supporting Allies. Without restraints, we had some outcomes we did not want like Colonial Vietnamese troops fighting on the Russian front.
    The Editor continues to evolve and expand functionality based on user feedback and our own internal goals. We are currently working on adding Event editing support. The work completed so far looks good. It’s possible we’ll have at least part of this feature ready for the next release.
    In the coming weeks will be completing some further military AI refinements regarding movement and tactical enhancements. Generally, the AI should be more inclined to use their artillery to reduce defensive infrastructure before initiating attacks. We think these upgrades will make the combat experience more challenging with a greater historical feel to it.
    And finally, the tech requirement for making Gas Shell technology has been relocated to an earlier spot on the Research Tree. As a result, expect to see more green haze on the the battlefields.

Release Notes listed here:

System

  • Fixed bug in intra-empire trade duration
  • Update Shipping Capacity when trade amounts are reduced or deleted
  • Gas attack order no longer requires that every unit in the group have the gas attack capability
  • Fixed bug where Military Access change notifications could be sent out multiple times
  • Fixed bug where changes in Port Access would result in Military Access change notifications
  • Revised interdiction so that the interdicted amount is a random number between 0 and interdictor power
  • Shipping capacity lost from interdiction now directly corresponds with the interdicted resource amount

    AI

  • Revised AI calculation to focus more on allies with enemies on their borders
  • Optimized path finding
  • Revised AI evaluation for accepting Aid to make it more likely to accept Free Money
  • Added distance and influence checks to ally support AI
  • Made nations more likely to attack nearby enemy regions over water
  • Fixed bug that could keep wealthy nations thinking they needed money
  • Made war a higher priority for nation budgeting
  • Added alliance spam timer to help keep nations from requesting to join an alliance they recently left
  • Check if artillery should use road to move out of their current region before issuing move orders
  • Revised support allies evaluation for subordinate nation
  • Revised opportunity attack plan's target region evaluation to include bordering friendly nations
  • AI are no longer given military access to allies by default (They are still given port access)
  • New military access AI evaluation routine
  • Allies will now ask for Military Access to attack an enemy
  • Revised “Accept” Military Access AI
  • AI will now cancel Military Access
  • Added bonus to Military Access eval if the two nations share a government system
  • Increased the importance of enemy military power when evaluating whether or not to grant Military Access

    Scenario Content

  • Updated Chinese Flags
  • Changed Light Cruiser from Oil to Coal fuel

    UI

  • Fixed non-allied port access agreement flags not appearing in the Government Info Panel
  • Added Military MPUs column to the World Forces Panel
  • Research Results with resource expansion now has space in the name

    Editor

  • Fixed issue that prevented Modders from adding new units for a unit group in the editor
  • Modders can no longer create a group without units in the editor
  • Unit models now automatically update when the player applies changes to said group in the editor
  • Edit Nation now displays the nation's Flag and Icon
  • Added ability to edit the Nation Description
  • Removing a resource producer from edit land region panel now allows the player to apply or revert the change that was made
  • Fixed The February Date causing errors in the date selection menu