Lots of new features and fixes this week. Work on trade, combat, lots of fixes. We have also added an AutoSave option and now have the game in German (some translations still in progress). Remember this update is NOT save compatible so finish any games in progress before updating!
New Features
- Add Russia, Japan, China, Siam, and Mongolia as playable nations
- Added Transit Order for city buildings
- Made it possible to have aid and trade in same direction
- Trade revision proposals now revert back to original deal if rejected
- Updated land combat algorithm to take into account new terrain modifiers
- Added unit based terrain modifiers
- Added Shipping/Rail/Road capacity
- Added trade access agreement
- Added Trenches to Region infrastructure
- Added ability to Idle factories
- Shipping resources now costs Capacity
- Updated bombardment to take into account Planes and Observation Balloons
- Added coal cost to trade agreements
Bug Fixes
- Fixed error in diplomatic influence modifier calculation
- Fixed world forces panel power points
- Fixed regions rebelling and rebels not changing to new nation
- Fixed bug when annexing destroyed nations
- Fixed Subordinates not going to war along with master
- Fixed power point calculation error in colonies and protectorates
UI
- Added attacker and defender casualty percentage to engagement
- Updated Map view to reflect new Diplomatic Influence Panel
- Added Prospecting Tool Tips for the map view
- Updated look of move arrows
- Rebels now use ideology decals under units
- Changed Columns for the Trade Graphs
- Military Access Negotiations combined into one panel
- Art pass on the Government Actions Sub-Panel
- Repairing is now reflected in the UIi
- Art Pass on the Establish New Government
- Art Pass on Change Government Properties Panel
- Added factory resource shortage information
- Art Pass on the Transfer Government Panel
- Added Display for Individual Transit Resources
- Changed Top Bar UI for Transit Resources
- Region Infrastructure Dropdown Menu now has Destroy Structure submenu
- Added Scrolling ability for the popup menus
- Nations with no relations with another nation do not appear on the influence chart in the government info panel
- Fixed improper diplomatic influence values being displayed in the influence tool tip
- Added Treaties Display in the Non-Player Government Info Panel
- Added Trade Access Display in the Diplomatic Relations Subpanel in the Government Window.
- Added +1000 and -1000 buttons to the make trade panels
- Added Propose Trade Access Treaty Window
- Fixed Tax Meter not reporting the tax amount properly
- Disabled trading with nations with no relations with the player nation
AI
- Updated to take transport capacity into account
- Fixed AI trying to make trade deals with untradable resources and unpathable paths
Content
- Updated World Map
- Added amphibious and river crossing modifiers to unit templates
- Fixed Arctic Militia
- Removed Carriers from Austro-Hungarian fleet
- Rebel Military Groups now display graphics that reflects their faction
- Updated starting Research for nations
- Field Artillery and Trench Mortars now listed in Artillery Charts
- Fixed Rigid Airship
- Fixed Ethnic data error causing African Workers to be used in Russia
Launcher
- Fixed bug that caused changing Full Screen not to work
- Fixed issue that would sometimes leave display in odd state after exiting full screen
- Added Autosave option
- Turn on support for German language setting