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Making History: The Great War Updated!

The latest update is now live, featuring new playable nations Italy, the Ottomans, Greece, Bulgaria, and Montenegro. New Government Programs, updated logistics, and military features highlight this update. Also much cleanup around trade, economics, and prospecting is working again! We want to thank all of you for your feedback and help with making the best WWI grand strategy game ever. US and the UK on deck for the next update! And remember, the update is not save compatible so finish up any games in progress before updating! Complete release notes below:

New Features

- Add support for Italy, The Ottoman Empire, Greece, Bulgaria, and Montenegro as playable nations
- Add support for Fund Political Faction
- Add support for Coup Attempt
- Add support for Purge Corruption
- Instigate coup now allows you to set government type and puppet status
- Units using road or rail now use transport capacity
- Enabled funding your own regional ideology
- Units now use Shipping Capacity to move over water
- Added Altitude to air units
- Cavalry Units can now charge
- Add ability to update and cancel Government Programs

Bug Fixes

- Fixed Fund Coup Attempt not giving proper resources to new nation
- Redirect access and trade agreements to master nation
- Fixed Prospecting
- Fixed bug in dismantling that would dismantle two of the same factory
- Fix newly created units not being added to engagement
- Fix issue with subordinate nations not going to war when the master does
- Coaling Station build order now actually builds a Coaling Station rather than a Naval Base

UI

- Added Trade Access Results Page
- Fixed empty factory labels repeating the same label
- Relocate Capital City Selection now a dropdown menu
- Added Labels to the capacity panels in the Trade Agreements UI
- Shipment information for trading properly displaying
- Standardized Tool Tip for the Terrain Display
- Added Region Infrastructure Upgrade button functionality for region selection panel
- Show proper military stats for artillery units
- Drop Down Menus for Projects (City, Regions, and Buildings) now no longer have the current project as an option
- Players can now see AI Trade Results in the Main Trade Panel
- Added Turn Count for ships ordered to move to a port
- Added ability to stop research project
- Added Production Requirements Tool Tips for Regions, Cities, and Factory Pop-up Menus
- Added City Production Order to the Map Tool Tip
- Fixed Research Tree not updating properly
- Fixed being unable to change Trade Offers from Trade Market Orders
- Added Transported Groups as selectable options in the Right Click Menus
- Transported Units with orders now have a yellow coloration to them
- Added Purge Corruption UI
- Added Buy Influence List
- Trade Agreements now show Shipping Needs as well as both buyer and seller
- Added Trade Orders Panel
- Fixed Trade Embargoes not disabling trades for the target nation
- Added Production Cost Tool Tips for Region Infrastructure Upgrade Buttons

AI

- Improve cancelling trade behavior

Content

- Additional workers: Near Eastern, Melanesian, Arctic, East African, South American
- Fixed weighting issues for Chinese infantry
- Added New Panama Canal Event
- Edited Research Tree to work with new Defensive Infrastructure Content
- Added New Nationalities: Prussian, Copts, Occitanian, Yakut & Venetian
- Adjusted Research Projects cost
- Gave Italy Northern & Southern Italian Nationality Association
- Reduced supply carry for naval units