Lots of work on the AI (including Peace!) and continuing refinements to the UI and game content. We are starting to move into the final phase of development - as always we appreciate all of your feedback and support!
Full release notes:
12/8/14 Update
Launcher Version: 1.0.57589.62
Game Version: 1.0.57587.71
New Features
- Added decision point for players when they complete a research project to choose a new project
- Allies of nations who go to war no longer gain 'WarDeclaredOnEnemy' Influence bonuses
- Tax income from factories are now tied to production rate
- Add support for units that require Road Capacity to move
- Added new treaty term type to handle status quo borders
UI
- Added Region Air Defense Icon and Tool Tip to the Select Region Panel
- Added Click Shortcuts to the Selected Engagement Panel
- Fixed Unit Supply display error for Artillery
- Added tool tips for region bombardment
- -Last Turn Supply Change and Interdiction values in the Nation Economy Stockpile Chart now changes color when their values are not 0
- Call allies button no longer appears if all the allies are already in the war
- Added Ability to scroll through empires in the Government Panel
- Added Ship's Bombardment Strength to their Encyclopedia entry
- Added Nation's Total Casualties in the End Game Panel
AI
- Nations now place embargos and break relations with nations who establish relations and trade with an enemy
- Nations now consider military balance when considering whether or not to accept a seceding region
- Added new war justification for defending territory
- Added method to handle region secessions to another nation
- AI nations will now choose to leave their alliance if their relations with the alliance leader are too poor
- Ensure that subordinate nations follow their master in a peace deal
- Improved AI evaluations of proposed peace treaties
- Improved proposing peace
Content
- Added new trade agreement cancellation reason to handle when nations cancel due to no longer desiring the resource