We are now officially in beta and TGW is one month away from release! This is another huge update with improvements in every area of the game, especially the AI. Every nation is now playable, and the first part of the encyclopedia has been added. There are also a LOT of game improvements and bug fixes. Once again, your feedback has been extremely helpful.
As usual, this level of new content and features WILL BREAK YOUR SAVES! Finish any current games before updating!
Update 7/3/14: We releaased a small update to the game today to fix a crash bug. Happy playing!
UPDATE 7/5/14: There was an issue with the 7/3/14 update so it has been reverted. Saves from before the update should load again, but games created after the update will not. We apologize for any inconvenience.
Release Notes for Making History: The Great War
6/27/14
Game v1.0.53856.6
Launcher: v1.0.53879.7
FEATURES:
- New Nations added. All nations now playable
- Encyclopedia added with partial content
- Significant AI improvements and additions in all areas
- Government and social programs now active
BUG FIXES
- Fixed Region Radicalism Tool Tips showing Culture Name rather than Ethnicity Name.
- World Market offers should no longer allow for Aid Offers
- Program Sliders can no longer go beyond 100%.
- fixed bug in Education Funding and Social Welfare Programs research bonus calculation
- No longer redirecting trade and treaty proposals from puppets to master nation
- Fixed issue with colony names
- Fixed Submarine Warfare being available while at Peace
- Fixed bug in predicted money calculation
- Fixed revising trade not updating money prediction
- Fixed errors in nation defense plan
- fix some menu issues with Long Range Siege Gun.
- Fixed error with military AI trying to send artillery to places it couldn't get to
- Fixed Wars getting in weird states when declaring wars on allies you are in a war with
- fixed crash when region loses a controller
- Fixed bug in war declared by ally decision point
- fixed bug with land invasion crashing
- Fixed bug where nation may not have proper resource object to produce resource
- Fixed AI building region templates they couldn't build
- Fixed religious radicalism giving a positive result
- fixed issue with AI splitting unit groups
- Fixed Region Ideology and Radicalism Tool Tips.
- fixed errors in AI setting readiness
- Fixed mountain infantry not having bonus in mountains
- Fixed bug in picking proper factory output
- Fixed supported units not updating
- Fix crash in Cavalry Charge
- Fixed naval bases cost not reporting
- Fixed animation: Mounted Infantry now uses regular infantry animation in combat
- Fixed error on transportation coor map.
- Fixed content error where Representative Democracy ideology added up to 105
- fix bug in Propose Market Order
- Fixed data issue with Gov't Programs
- Fixed Alliances Panel displaying Colonies and Protectorates.
- Upgrade City Building keeps the previous buildings' factory output and completed production units
- Fixed multiple unit popup menus appearing in the Selected Group Units popup Display.
- Fixed red text appearing for non-naval units in the Turn Counter
- Fixed bug that created unnecessary transports
- Fixed Moroccan Agadir & Marrakech region locations
- Changed Sudanese Culture to Arabic
AI
- Added Decision Point defaults
- AI now doesn't accept trades it can't do because of pathing
- Military AI now prefers to defend borders
- AI now will bombard regions
- AI more aggressive with opportunity attacks
- AI now builds region improvements
- AI will be more likely to build shipyards in cities by sea
- AI will more likely build defensive units during peace time
- AI more aggressive in raising taxes when low on cash
- AI now does research
- AI now uses internal government programs
- AI Nations now build units based on how they want to divided land/sea units
- AI now picks units to build based on defensive VS offensive stance with some variation on
choice
- Updated how AI nations determine proper readiness
- Updated AI choosing when to build military units
- Set up AI readiness choosing based on the highest rank of wars they are in
CONTENT
- Modified MPU triggers
- Added stability triggers
- Encyclopedia added, Military Units tab content added
- Radicalism-related Region Tool Tips now use standardized values.
- Standardized Economy Panel and Gold Tool Tip Values.
- Added Order UI Objects for Calvary Charge and Trench Raids to appear.
- Added Berlin-Baghdad Railway Event
- improved Near Camera clipping to avoid slicing troops
- Added new Notification Images
- Change scenario length to 425 turns
- Added Hit points to Carriers
- Added Naming routine for Theocracy Governments
- Widened Tool Top for Diplomatic Influence - some strings were getting cut off
- Lowered Research Point Requirements
- InitializeDiplomaticInfluence now propagates initial trade access content throughout the empire.
- Added New Trigger file for Berlin To Baghdad
- Modified some Sea Area assignments
- Added Unit Category Airships
- Added New Notification Images
- Added Nations available to the launcher.
- made it so protectorates can't start projects
- Updated region stability
- reduced cost on internal gov programs
- Added demographic Stability to nations
- Made have positive finances give bonus
- Added combat encounter data to engagement data if in same region
- implement transportation level vs factory slot production penalties
- Implemented city damage
UI
- Renamed Peacetime Readiness Medium Readiness
- Added new Lusitania Event art and content
- Modified some region Ideology values
- Modified Air Attack numbers on ships (Lowered)
- Edited the Research Tree so the Coke Ovens are now required to make Steel
- Art Pass on Main Military Report Panel.
- Made a few fixes on the Encyclopedia Panel.
- Military Stats on the Selected Group and Military Chart Panels use Modified Values.
- Call to Arms toggle in Declare War Prompt got an art pass.
- Updated region stability calculation
- Updated stability tool tip
- Added Trade Buttons
- Unit groups now have modified values for power to show in UI
- Added Sea Regions View to the map.
- Art Pass on War Panel.
- Art Pass on the Sliders in the main government panel.
- more improvements to multi-select movement
- Added Research Stats for the Government Panel.
- Added the values for when the values are not attached.
- Added call allies to war button for declare war UI
- Tool tips for all Government Relations Flags use empire tool tips when applicable.
- added notification for EventRegionReligionChanged
- When a ship can no longer move, the movement counter in the select group panel turns red.
- Added Group Movement Range to the Unit Selection Panel for Ships and Subs
- Added Demographics Stability Modifier for All Nations.
- Groups with orders now colored in right click menus.
- Right Click Menus now disappear when you end turn.